Codename Universal Convergence
Overview
The game is currently in the concept stage of Pre-Development. The Game itself is merely a Unity starter level with a naked Valorèin Female exported from Daz3D Studio Pro. Christian Daniel Jensen, co-founder of Jensen Saga Studio, has had way too much fun with and spent far more money than he should on Daz3D Asset Store Sales.
The Female moves though their seems to be an error with the current code related to jumping. When the spacebar is pressed she endlessly jumps in a perpetual loop. The landing sound plays so it is believed to be a timing issue as she is twice the high of the Default Mannequin.
M17+
The game is aimed at a mature audience. Ultimately the Developers have passed Judgment and the more conservative content warnings are given. Conservative as better to be safe than sorry. Christian Daniel Jensen lead programmer and primary artist of the two developers would rather have consumer complain that the developers are being to extreme with the content warnings rather than have consumers being offended and surprised.
- Nudity
- Full Frontal Nudity is present in the game as the unclothed NPCs and Players are not permanently garbed in irremovable undergarments. The nudity is akin to what is found in Cyberpunk 2077 and Baldur's Gate 3.
- Sexual Themes
- Certain NPCs in Deep City are prostitutes and gigolos.
- Romancing and Partners may be placed in suggestive situations.
- Sex is talked about by some NPCs and some dialogue options will have references to suggestive themes.
- Drugs and Alcohol Use
- Spice is a rampant part of Galaxa's underworld and can be used by the Player.
- NPCs like Master Yellow Goodbelly drink scotch.
- Graphic Violence and Gore
- Gore is the second most reason the game is aimed at mature audiences. Enemies can be dismember and combat is visceral, not on par with Doom Eternal.
- Strong Language
- The language will not necessarily have swear words, which it will, but adult words like Hooker, Gigolo, Penis, Vagina, Breasts, and their slangs maybe used.
Narrative & Setting
You are an Immortal chosen by your Creator to become an Interloper. You are given the ultimate task of hunting down and bringing to judgement Fallen Interlopers, The Deviants, and the Escaped Demons including Lucifer. Where this journey takes you is up to your Free Will. The drive to become worthy of Divinity feeds your actions. However, you can help your innate curiosity and creative drive to discover strange new Universes. The Yonder Realm is at your fingertips.
Mechanics
These are all planned to be incorporated into the Game.
- Open World
- Plentiful Roleplaying Opportunities
- Pets
- Followers
- Crafting
- Gathering
- Science Fantasy Combat
- Pre-Black Powder Style Weapons. e.g. Swords, Axes, Maces, Hammers, Bows, Crossbows
- Sci-Fi weapons. e.g. Grenades, Plasma Blasters and Swords, Fire-Arms, Beam Weapons, Gauss Weapons, and Rail Weapons.
- Magic and Psionics
- Non-Destructible Armor and Weapon Wear
- Character Customization
- Species
- Sub-Race
- Divine Creator and Universe of Origin
- Traits, Abilities, and Feats
- Character Progression
- Consequences
- Factions, Enemies, and Alliances
- Questing and Quest Chains
- Crime Factions, Ownership, Theft, Pickpocketing
- Lockpicking and Hacking
- Puzzles
- Romancing and Partners
- Inter-Universal Travel
- Exotic Locations e.g. Ûblai, Deep City, Terra (Kosmos), Mundane, Mideria
- Stealth
- Mounts
- Buy and Selling
- Stat Trees and Aptitude
- Character Augmentation
- Living World
- Shifting Economy
- NPC and World Continuity
- NPC's have Lives and Schedules