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== Career ==  
== Career ==  
Jensen held a variety of jobs, from archivist to e-waste disposal technician. Each role ended due to mental health setbacks, leading him to return to family support and dedicate himself to writing and art as sources of personal solace.
Jensen held a variety of jobs, from archivist to e-waste disposal technician. Each role ended due to mental health setbacks, leading him to return to family support and dedicate himself to writing and art as sources of personal solace.
== From Books to Video Games and Back ==
For much of his early life, Jensen aspired to be an author. During middle school, he shared a draft of his novel ''[[Chosen (Book)|Chosen]]'' with classmates. The manuscript was circulated among more than 20 students, each expressing their enthusiasm for the story. This moment was pivotal, affirming his ambition to pursue authorship.
By the end of high school, Jensen’s interests shifted toward professional game development. However, after enrolling in “game development” programs—often little more than general arts degrees—and being told by a course chair that he “wasn’t a gamer,” Jensen began to question his path.
He later reflected:
<blockquote> “He was right. I wasn’t a gamer. All I had ever played were Star Wars, Zelda, and James Bond. I loved my SNES and N64, and eventually I moved to PC, but never had the power to play a serious game.” </blockquote>
Following this realization, Jensen became focused on acquiring new hardware and expanding his game collection, funding these purchases through various odd jobs. When circumstances forced him to stop working, he struggled with the inability to continue this habit but gradually learned to accept it. He found alternative ways to purchase games through small tasks, such as yardwork or organizing spaces.
After a significant family split, Jensen redirected his finances to support his family and could no longer maintain his gaming hobby at the same level. Ultimately, he came to feel content stepping back from constant game acquisition, returning to his passion for writing and 3D art. This renewed focus helped him rediscover his creative niche, once again centering his ambitions on authorship.


== Jensen Saga Studio ==
== Jensen Saga Studio ==

Latest revision as of 06:45, 17 July 2025

Christian Daniel Jensen is an American creative universes architect, game developer, author, and founder of Jensen Saga Studio. He is best known for his creation of the Continuum Universes, an interconnected multiverse chronicled through novels, games, and custom wiki archives. His work combines science fantasy storytelling, full stack web development, and 3D art to build interactive worlds, original game systems, and expansive lore projects.

Early Life and Education

Jensen was born and raised in the United States. During his early years, he experienced severe anxiety and bullying, leading to the development of Agoraphobia. By the end of middle school, he transitioned to homeschooling due to worsening mental health challenges.

In high school, Jensen enrolled in online schooling, which enabled him to flourish through flexible learning and electives such as 3D Modeling, Web Development, Game Development, and digital arts. Although he attended three different colleges, he was unable to complete a semester at any due to the onset of TRD and other diagnoses. These obstacles prompted him to focus on work and creative pursuits outside traditional academia.

Career

Jensen held a variety of jobs, from archivist to e-waste disposal technician. Each role ended due to mental health setbacks, leading him to return to family support and dedicate himself to writing and art as sources of personal solace.

From Books to Video Games and Back

For much of his early life, Jensen aspired to be an author. During middle school, he shared a draft of his novel Chosen with classmates. The manuscript was circulated among more than 20 students, each expressing their enthusiasm for the story. This moment was pivotal, affirming his ambition to pursue authorship.

By the end of high school, Jensen’s interests shifted toward professional game development. However, after enrolling in “game development” programs—often little more than general arts degrees—and being told by a course chair that he “wasn’t a gamer,” Jensen began to question his path.

He later reflected:

“He was right. I wasn’t a gamer. All I had ever played were Star Wars, Zelda, and James Bond. I loved my SNES and N64, and eventually I moved to PC, but never had the power to play a serious game.”

Following this realization, Jensen became focused on acquiring new hardware and expanding his game collection, funding these purchases through various odd jobs. When circumstances forced him to stop working, he struggled with the inability to continue this habit but gradually learned to accept it. He found alternative ways to purchase games through small tasks, such as yardwork or organizing spaces.

After a significant family split, Jensen redirected his finances to support his family and could no longer maintain his gaming hobby at the same level. Ultimately, he came to feel content stepping back from constant game acquisition, returning to his passion for writing and 3D art. This renewed focus helped him rediscover his creative niche, once again centering his ambitions on authorship.

Jensen Saga Studio

After moving to Utah, Jensen founded Jensen Saga Studio, initially as a personal brand, which later evolved into a collaborative business with his mother. The studio focuses on publishing novels, creating digital games, and developing immersive lore. Within its first year, the studio gained multiple clients and published several works, expanding into cross-media projects.

Writing and Worldbuilding

Jensen’s earliest creative ambitions centered on storytelling. In middle school, he shared his novel draft Chosen, at the time Legends of the Chosen, among classmates, which inspired his pursuit of authorship. His primary project, the Continuum Universes, is a sprawling multiverse spanning unique universes—each with its own physics, mythologies, and civilizations. These settings are explored through books, games, and an extensive custom MediaWiki archive.

Game Development and Programming

Jensen’s programming expertise includes C# (his primary language), JavaScript, PHP, and wikipedia:SQL. He has professional experience with Unity, RPG Maker, Blender, and extensive web development, including custom MediaWiki installations. His approach to game design emphasizes “worlds first, mechanics second,” ensuring that narrative and lore are foundational to gameplay.

3D Art and Graphic Design

A self-taught 3D artist and designer, Jensen produces custom models, textures, and UI/UX assets for his games and wikis. His work integrates both technical and artistic disciplines, with a focus on open-source software such as GIMP and Blender.

Modding and Community Contributions

Jensen is active in the modding community for games such as Star Wars: Jedi Knight: Jedi Academy, The Elder Scrolls: Skyrim, Stellaris, and RimWorld. His mods include custom species, factions, and total conversion projects rooted in the Continuum Universes lore.

Personal Life and Philosophy

Jensen’s career has been shaped by his experiences with Agoraphobia, Bipolar disorder, Schizoaffective Disorder, and GAD. He describes creativity as his lifeline, stating, “Creativity is my purpose—born from struggle, refined through passion, shared with the world.” He is also an advocate for open-source technologies and believes in making creative tools accessible for all.

Notable Projects

Continuum Universes CCG (in development): A digital card game based on multiversal lore.

Continuum Universes TTRPG (in development): A tabletop game for cross-universe adventures.

Codename Universal Convergence RPG: An RPG exploring the multiversal event known as The Convergence.

Achievements

Eagle Scout

Worked on multiple children's, novels, and digital projects. Some of which are still in the works.

Founder and lead developer at Jensen Saga Studio

Hobbies and Interests

3D modeling, worldbuilding, and music (including ocarina, flute, and kalimba)

Modding games and developing open-source tools

Advocating for mental health and creative independence

Trivia

Favorite programming language: C#

Writing since preschool, game development since eighth grade

Known for sharing easter eggs, such as: “Momo Fufu”—a phrase used to reward readers who finish his biography.

See Also

Highly Recommended