Christian Daniel Jensen: Difference between revisions
![]() Cdjensen94 (talk | contribs) (Created page with "Christian Daniel Jensen is an American creative universes architect, game developer, author, and founder of Jensen Saga Studio. He is best known for his creation of the Continuum Universes, an interconnected multiverse chronicled through novels, games, and custom wiki archives. His work combines science fantasy storytelling, full stack web development, and 3D art to build interactive worlds, original game systems, and expansive lore projects. == Early Life and E...") Â |
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== Career == Â | == Career == Â | ||
Jensen held a variety of jobs, from archivist to e-waste disposal technician. Each role ended due to mental health setbacks, leading him to return to family support and dedicate himself to writing and art as sources of personal solace. | Jensen held a variety of jobs, from archivist to e-waste disposal technician. Each role ended due to mental health setbacks, leading him to return to family support and dedicate himself to writing and art as sources of personal solace. | ||
== From Books to Video Games and Back == | |||
For much of his early life, Jensen aspired to be an author. During middle school, he shared a draft of his novel ''[[Chosen (Book)|Chosen]]'' with classmates. The manuscript was circulated among more than 20 students, each expressing their enthusiasm for the story. This moment was pivotal, affirming his ambition to pursue authorship. | |||
By the end of high school, Jensenâs interests shifted toward professional game development. However, after enrolling in âgame developmentâ programsâoften little more than general arts degreesâand being told by a course chair that he âwasnât a gamer,â Jensen began to question his path. | |||
He later reflected: | |||
<blockquote> âHe was right. I wasnât a gamer. All I had ever played were Star Wars, Zelda, and James Bond. I loved my SNES and N64, and eventually I moved to PC, but never had the power to play a serious game.â </blockquote> | |||
Following this realization, Jensen became focused on acquiring new hardware and expanding his game collection, funding these purchases through various odd jobs. When circumstances forced him to stop working, he struggled with the inability to continue this habit but gradually learned to accept it. He found alternative ways to purchase games through small tasks, such as yardwork or organizing spaces. | |||
After a significant family split, Jensen redirected his finances to support his family and could no longer maintain his gaming hobby at the same level. Ultimately, he came to feel content stepping back from constant game acquisition, returning to his passion for writing and 3D art. This renewed focus helped him rediscover his creative niche, once again centering his ambitions on authorship. | |||
== Jensen Saga Studio == | == Jensen Saga Studio == | ||
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== 3D Art and Graphic Design == | == 3D Art and Graphic Design == | ||
A self-taught 3D artist and designer, Jensen produces custom models, textures, and UI/UX assets for his games and wikis. His work integrates both technical and artistic disciplines, with a focus on open-source software such as [https://www.gimp.org/ GIMP] | A self-taught 3D artist and designer, Jensen produces custom models, textures, and UI/UX assets for his games and wikis. His work integrates both technical and artistic disciplines, with a focus on open-source software such as [https://www.gimp.org/ GIMP] and [https://www.blender.org/ Blender]. | ||
== Modding and Community Contributions == | == Modding and Community Contributions == | ||
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== Personal Life and Philosophy == | == Personal Life and Philosophy == | ||
Jensenâs career has been shaped by his experiences with [[wikipedia:Agoraphobia|Agoraphobia]], [[wikipedia:Bipolar disorder|Bipolar disorder]], [[wikipedia:Schizoaffective disorder|Schizoaffective Disorder]], and [[wikipedia:Generalized anxiety disorder|GAD | Jensenâs career has been shaped by his experiences with [[wikipedia:Agoraphobia|Agoraphobia]], [[wikipedia:Bipolar disorder|Bipolar disorder]], [[wikipedia:Schizoaffective disorder|Schizoaffective Disorder]], and [[wikipedia:Generalized anxiety disorder|GAD]]. He describes creativity as his lifeline, stating, âCreativity is my purposeâborn from struggle, refined through passion, shared with the world.â He is also an advocate for open-source technologies and believes in making creative tools accessible for all. | ||
== Notable Projects == | == Notable Projects == | ||
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== Trivia == | == Trivia == | ||
Favorite programming language: [[C#]] | Favorite programming language: [[wikipedia:C Sharp (programming language)|C#]] | ||
Writing since preschool, game development since eighth grade | Writing since preschool, game development since eighth grade |
Latest revision as of 06:45, 17 July 2025
Christian Daniel Jensen is an American creative universes architect, game developer, author, and founder of Jensen Saga Studio. He is best known for his creation of the Continuum Universes, an interconnected multiverse chronicled through novels, games, and custom wiki archives. His work combines science fantasy storytelling, full stack web development, and 3D art to build interactive worlds, original game systems, and expansive lore projects.
Early Life and Education
Jensen was born and raised in the United States. During his early years, he experienced severe anxiety and bullying, leading to the development of Agoraphobia. By the end of middle school, he transitioned to homeschooling due to worsening mental health challenges.
In high school, Jensen enrolled in online schooling, which enabled him to flourish through flexible learning and electives such as 3D Modeling, Web Development, Game Development, and digital arts. Although he attended three different colleges, he was unable to complete a semester at any due to the onset of TRD and other diagnoses. These obstacles prompted him to focus on work and creative pursuits outside traditional academia.
Career
Jensen held a variety of jobs, from archivist to e-waste disposal technician. Each role ended due to mental health setbacks, leading him to return to family support and dedicate himself to writing and art as sources of personal solace.
From Books to Video Games and Back
For much of his early life, Jensen aspired to be an author. During middle school, he shared a draft of his novel Chosen with classmates. The manuscript was circulated among more than 20 students, each expressing their enthusiasm for the story. This moment was pivotal, affirming his ambition to pursue authorship.
By the end of high school, Jensenâs interests shifted toward professional game development. However, after enrolling in âgame developmentâ programsâoften little more than general arts degreesâand being told by a course chair that he âwasnât a gamer,â Jensen began to question his path.
He later reflected:
âHe was right. I wasnât a gamer. All I had ever played were Star Wars, Zelda, and James Bond. I loved my SNES and N64, and eventually I moved to PC, but never had the power to play a serious game.â
Following this realization, Jensen became focused on acquiring new hardware and expanding his game collection, funding these purchases through various odd jobs. When circumstances forced him to stop working, he struggled with the inability to continue this habit but gradually learned to accept it. He found alternative ways to purchase games through small tasks, such as yardwork or organizing spaces.
After a significant family split, Jensen redirected his finances to support his family and could no longer maintain his gaming hobby at the same level. Ultimately, he came to feel content stepping back from constant game acquisition, returning to his passion for writing and 3D art. This renewed focus helped him rediscover his creative niche, once again centering his ambitions on authorship.
Jensen Saga Studio
After moving to Utah, Jensen founded Jensen Saga Studio, initially as a personal brand, which later evolved into a collaborative business with his mother. The studio focuses on publishing novels, creating digital games, and developing immersive lore. Within its first year, the studio gained multiple clients and published several works, expanding into cross-media projects.
Writing and Worldbuilding
Jensenâs earliest creative ambitions centered on storytelling. In middle school, he shared his novel draft Chosen, at the time Legends of the Chosen, among classmates, which inspired his pursuit of authorship. His primary project, the Continuum Universes, is a sprawling multiverse spanning unique universesâeach with its own physics, mythologies, and civilizations. These settings are explored through books, games, and an extensive custom MediaWiki archive.
Game Development and Programming
Jensenâs programming expertise includes C# (his primary language), JavaScript, PHP, and wikipedia:SQL. He has professional experience with Unity, RPG Maker, Blender, and extensive web development, including custom MediaWiki installations. His approach to game design emphasizes âworlds first, mechanics second,â ensuring that narrative and lore are foundational to gameplay.
3D Art and Graphic Design
A self-taught 3D artist and designer, Jensen produces custom models, textures, and UI/UX assets for his games and wikis. His work integrates both technical and artistic disciplines, with a focus on open-source software such as GIMP and Blender.
Modding and Community Contributions
Jensen is active in the modding community for games such as Star Wars: Jedi Knight: Jedi Academy, The Elder Scrolls: Skyrim, Stellaris, and RimWorld. His mods include custom species, factions, and total conversion projects rooted in the Continuum Universes lore.
Personal Life and Philosophy
Jensenâs career has been shaped by his experiences with Agoraphobia, Bipolar disorder, Schizoaffective Disorder, and GAD. He describes creativity as his lifeline, stating, âCreativity is my purposeâborn from struggle, refined through passion, shared with the world.â He is also an advocate for open-source technologies and believes in making creative tools accessible for all.
Notable Projects
Continuum Universes CCG (in development): A digital card game based on multiversal lore.
Continuum Universes TTRPG (in development): A tabletop game for cross-universe adventures.
Codename Universal Convergence RPG: An RPG exploring the multiversal event known as The Convergence.
Achievements
Eagle Scout
Worked on multiple children's, novels, and digital projects. Some of which are still in the works.
Founder and lead developer at Jensen Saga Studio
Hobbies and Interests
3D modeling, worldbuilding, and music (including ocarina, flute, and kalimba)
Modding games and developing open-source tools
Advocating for mental health and creative independence
Trivia
Favorite programming language: C#
Writing since preschool, game development since eighth grade
Known for sharing easter eggs, such as: âMomo Fufuââa phrase used to reward readers who finish his biography.
See Also
- Jensen Saga Studio
- Continuum Universes
- Galaxa
- Lethurèa
- Apokalyptika
- C#
- TRD
- Agoraphobia
- Bipolar disorder
- Schizoaffective Disorder
- GAD