Stat Scaling
The Continuum Universes use a unified 1–1,000 stat scale to measure the relative power, resilience, and abilities of all sentient beings—from the lowest microbe to the True Divine. This scale allows Game Masters, worldbuilders, and players to compare the myriad species, heroes, and deities that populate the multiverse.
Overview
On the Stat Scale, a value of 1 represents the absolute minimum—such as a single bacterium or virus. 1,000 represents “True Divine,” a being whose actions and power are fundamentally unmeasurable by mortals, capable of rewriting the very laws of reality. The vast majority of sentient life, from average humans to modern Valorèin, occupy the lower to mid tiers.
Stat Tiers
Tier/Example | Stat Range | Description/Examples |
---|---|---|
Bacteria, Viruses | 1–5 | Lowest forms of life; instinctual and non-sapient |
Small Animals (rat, dog) | 10–30 | Small or simple creatures with minimal physical or mental faculties |
Human Child | 30–70 | Human children, small humanoids, or weakened adults |
Average Adult Human | 90–110 | Baseline for most Terran humans and similar species; “average adult” in every stat |
Peak Human (Olympic) | 130–200 | World-record holders, Olympic athletes, legendary willpower or intellect |
Modern Valorèin | 300–600 | Modern Valorèin, post-curse; superhuman compared to humans, but far from their ancestors |
High Valorèin | 750–900 | Engineered demigods; can lift tons, wield psionics, endure days of battle (e.g., Merik Teslek) |
Elder Valorèin | 900–980 | Mythic titans, six times the muscle of modern Valorèin, original Sherok slayers; nearly extinct |
Sherok | 950–999 | Universe-shaping, reality-warping; only surpassed by Divinity |
Divine (Meera Jenlek, Merrik Jenlek) | ∞+ |
True cosmological creators; stats are infinite, narrative only |
Stat Descriptions
Each character or creature has a stat block that includes:
- Strength — Physical power, ability to lift, carry, or break objects
- Dexterity — Agility, reflexes, fine motor control
- Constitution — Endurance, stamina, resistance to fatigue or injury
- Senses — Quality of vision, hearing, smell, taste, extrasensory abilities
- Intelligence — Cognitive skill, memory, logic, learning speed
- Wisdom — Intuition, perception, psionic sensitivity, spiritual insight
- Charisma — Social influence, leadership, beauty, presence
- Will — Mental resilience, ability to resist domination, psionic endurance
How to Assign Stats
- Determine Tier: Is the character mortal, supernatural, divine, or True Divine?
- Select Range: Use the table above to select the proper range.
- Example: A “High Valorèin” should have most stats between 750–900, with peaks for their specialties.
- Adjust for Exceptional Traits: Legendary individuals can exceed the average for their tier, sometimes approaching the next level.
- Narrative Context: True Divine beings are not bound by numbers; stats serve as narrative flavor, not mechanical limits.
Examples
- Average Human: 90–110 in all stats
- Eddie Hall (Strongest Human): 200 Strength, 180 Constitution, 90–110 elsewhere
- Modern Valorèin: 300–600 in physical and mental stats
- High Valorèin (Merik Teslek): 780 Strength, 850 Constitution, 830 Senses, 870 Will
- Elder Valorèin: 950 Strength, 980 Constitution, 950 Senses, 999 Will
- Sherok (Prime): 950–999 in all stats
- True Divine: 1,000+ (immeasurable by mortal standards)
Design Note
The stat scale is logarithmic, not linear. A being with 900 Strength is not merely “9 times” stronger than a human (100), but can perform feats a mortal could never approach.
See Also
Trivia
- Some cultures in the Continuum Universes mythologize the stat scale itself, believing the “1,000” threshold is the “line between mortal and divinity.”
- No living character has ever been recorded with a stat of 1,000, except for legendary appearances of Meera Jenlek and Merrik Jenlek.