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* [[Tarek Zurlek|Tarek]] '''Merik's''' first in command was killed during their first major engagement. [[Tarek Zurlek|Tarek]] was killed by a plasma bolt that obliterated half of his head.
* [[Tarek Zurlek|Tarek]] '''Merik's''' first in command was killed during their first major engagement. [[Tarek Zurlek|Tarek]] was killed by a plasma bolt that obliterated half of his head.
* [[Kèlik Mel'lek|Kèlik]] was killed by a [[Suk'uu'luu]], stabbed through his primary heart.
* [[Kèlik Mel'lek|Kèlik]] was killed by a [[Suk'uu'luu]], stabbed through his primary heart.
* [[Vorek Onoron]] and [[Kèra Jel'lek]] did in each others arms after being shot through the heart by a volley of gunfire.
* [[Yoren Sokova|Yoren]] was ionized by a [[Plasma Weaponry|Plasma]] Explosion.
* '''Delkar’s Rampancy:''' [[Delkar Pavarii|Delkar]], unable to find a [[Lifemate]] in time, succumbed to rampancy—a monstrous state caused by the curse’s progression. Rampancy transformed him into a vampiric, zombie-like creature driven by primal hunger and violent madness. In a tragic battle, Delkar turned on his comrades, forcing Merik to kill him. This event left Merik deeply scarred, a constant reminder of the curse’s cruelty.
* [[Vorek Onoron|Vorek]] and [[Kèra Jel'lek|Kèra]] died in each others arms after being shot through the heart by a volley of gunfire.
* '''Delkar’s Rampancy:''' [[Delkar Pavarii|Delkar]] was a quarter [[Tèran]], three quarters [[Valorèin]]. This somehow weakened his resistance to [[The Curse (Valorèin)|the Curse]]. He had recently confessed his love for [[Eliita Terlek Pavarii|Eliita]] and was to be discharged within a [[Lethurèan Calendar|Lethurèan Week]]. However, a tragic turn of events occurred an Delkar became [[Rampancy|Rampant]]. [[Eliita Terlek Pavarii|Eliita]], [[Delkar Pavarii|Delkar]], and '''Merik''' were the only surviving members of '''Merik's''' original squadron. Well [[Delkar Pavarii|Delkar]] became [[Rampancy|Rampant]] he turned into a Vampiric, Zombie-like creature. '''Merik''' was forced to run him through with [[Malis Iekodus]]. '''Merik''' lived [[Lethurèan Calendar|years]] believing he had been forced to slay his subordinate and friend. He left [[Eliita Terlek Pavarii|Eliita]] to grieve while returning to the [[Shiekuu Headquarters]]. She never returned, she was marked ''Missing-in-action.'' '''Merik''', however, was quite certain she committed [[Ritual Suicide (Valorèin)|''Ritual Suicide'']].


* '''[[Battle of Kaatok]]:''' In this decisive confrontation, Merik’s strategic brilliance turned the tide against overwhelming Malisik forces. Yet the victory came at an unimaginable cost—his entire squad perished, leaving him the lone survivor. Surrounded by the bodies of his comrades and countless foes, Merik’s spirit was nearly broken.
== Notable Battles ==
* '''Fortress Siege:''' At a snow-covered fortress, Merik and 700 Valorèin warriors faced a Malisik ambush. Despite heavy losses, his leadership and tactical ingenuity saved countless lives.
* '''[[First Battle of Notalkor]]:''' This was '''Merik's''' first major engagement. He was deployed with his squadron to [[Notalkor]] a Temperate grassland world with three massive [[Mega Farm|Mega Farms]], all run by [[Teslek Mega-Farm Corporation]]. The engagement lasted half [[Lethurèan Calendar|Lethurèan Month]]  or fifty days, with the [[First Battle of Notalkor]] lasting five days. Merik and his squadron were recalled after fifteen days when the [[Valorèin Royal Elite Corp]] and [[Valorèin Royal Marine Corp]] were able to properly deploy. [[Tarek Zurlek|Tarek]] perished within the last few hours of the battle.
* '''[[Battle of Kaatok]]:''' In this decisive confrontation, '''Merik’s''' strategic brilliance turned the tide against overwhelming Malisik forces. Yet the victory came at an unimaginable cost—all but five warriors, leaving him the only warrior left standing. Surrounded by the bodies of his comrades and countless foes, Merik’s spirit was nearly broken.
* '''Fortress Siege:''' At a snow-covered fortress, Merik and 700 Valorèin warriors faced a Malisik ambush. '''Merik''' was knocked unconscious during the skirmish, when his [[Valorèin Command Armor|Command Armor]] was struck by a [[Fusion Weapon|Fusion]] Rocket. It melted to his chest leaving him with his iconic chest scar. [[Vorek Onoron|Vorek]] and [[Kèra Jel'lek|Kèra]] perished due to ''fatal'' injuries. [[Delkar Pavarii|Delkar]] and [[Eliita Terlek Pavarii|Eliita]] saved '''Merik''', but were unable to heal [[Vorek Onoron|Vorek]] and [[Kèra Jel'lek|Kèra]] due to [[Wounded Heart (Lethurèa)|Wounded Hearts]].


The weight of these losses drove Merik to resign from the [[Shiekuu Order]] and embark on a path of exile, seeking redemption and solace across the realms of Lethurèa.
The weight of these losses drove Merik to resign from the [[Shiekuu Order]] and embark on a path of exile, seeking redemption and solace across the realms of Lethurèa.

Revision as of 19:33, 25 January 2025

This Page is Under Major Renovation

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Overview

Merik Teslek, hailed as the “Chosen Hero” and “Honored Warrior of All Species,” is a central figure in the Legends from Lethurèa saga. As a Duurka of the Valorèin, Merik battles with the consequences of war and the relentless grip of the The Curse (Valorèin). His journey weaves love, loss, and redemption into the tapestry of Lethurèa’s ongoing struggles. His bond with Princess Mèra Ûrlund serves as both his emotional anchor and a catalyst for his growth.

Biography

Early Life

Merik was born into privilege on Uublai, within the sprawling Teslek Multigenerational Complex. His family, stewards of the Teslek Mega-Farms Corporation, wielded immense influence, yet Merik’s upbringing was steeped in humility and duty, instilled by his war-scarred father, Malek Teslek, and his nurturing mother, Luuwela Niiran Teslek. At less than a Lethurèan Year, he was introduced to his life long friend and future partner, Princess Mèra. They were fast friends and proved inseparable. As soon as Merik was allowed on his own, he took up partial residence at the First Royal Palace migrating to and from, the First Royal Palace and the Multigenerational Complex.

From an early age, Merik was captivated by the lore and dangers of the Northern Reaches, a region haunted by the lingering malevolence of the long dead Det'sikar killed during the ancient Battle of the Northern Reaches. These lands, dotted with Det’sikar Burial Mounds, drew Merik’s curiosity and courage. He knew few could venture within the Northern Reaches and that it was in safe for almost all ventures. He found he had a unique immunity to the malice of the Burial Mounds.

  • Childhood Exploration: Despite the risks, Merik ventured into the Northern Reaches, drawn to the legends of the Det’sikar, fallen Sherok corrupted by their descent into darkness. His forays into the treacherous region were both daring and purposeful, driven by a thirst for understanding.
  • Mapping the Unknown: Using his keen observational skills and natural immunity to the malice, Merik meticulously mapped the burial mounds and surrounding terrain. These maps became invaluable for later explorers and scholars, ensuring the preservation of the region’s history.

Merik’s experiences in the Northern Reaches shaped his future as a warrior and protector. His navigation skills were invaluable during his Wanderings of Lethurèa. He was able to assist in a counter offensive effort when Uublai was invaded by the Malisik Horde. The Malisik Horde whom had taken control of the Polar Crown and in turn the Northern Reaches, were immune to the malice of their kin. This allowed for an advanced staging ground that gave the Horde an impressive advantage. Merik's maps assisted in scouting of the area and later the movement of warriors through the area.

Enlistment and Shiekuu Trials

At 22 Lethurèan years (36 Tèran years), Merik enlisted in the First Valorèin Royal Army, inspired by his family’s military legacy. The recruiter that inspired his enlistment spoke of the call to defend Uublai and those he loved from the Malisik Horde. He spoke of the glory to his name and the place he would take in the Lethurèan Heaven. His enlistment distressed Princess Mèra greatly. He had proclaimed his love for her. The shock of him leaving so soon after his confession of love disturbed her greatly. She explained to Merik that if he were to die at war she would not have the will to carry on. She pleaded for him to stay and reconsider, but to no avail.


“I promise you... No I vow in witness of the Mother and Father, and Lethurèa I shall return.”
[[Merik Teslek to Princess Mèra]]
[[]]


Upon the moment of departure, Princess Mèra gave Merik a kiss so passionate that he almost considered not leaving. This is significant as touching, kissing, or even holding hands with a courter is against moral code in Valorèin culture.

Merik arrived at his initial bootcamp and distinguished himself for his mastery of Tie Paa, overwhelming stamina, and his incredible strength. He not only was more physically capable than his comrades, but he also had an incredible wit and was sharper than most. His Kledrad named Malis Iekodus drew attention for its flawlessness and unnaturally light weight even for a weapon made of Varkest. Merik would later in life discover the significant of these feats and his weapon.

He proved to have natural leadership abilities and quickly rose through the ranks. He earned the attention of Shiekuu Masters in search of apprentices. Master Zarek Skovarik and his lifemate Olona Skovarik of the Shiekuu Order took great interest in him. Master Skovarik dueled Merik in a test of his potential to become a Shiekuu Warrior. He lost the duel, but that was expected. He, however, proved himself capable enough. Master Skovarik was impressed enough that he took Merik as his apprentice.

Merik continued to rise to all challenges Master Skovarik put him against. He proved not only skilled, but resourceful. He was able to understand new martial arts quickly and proved to be a capable sparing opponent to his master and others. Soon Master Skovarik felt Merik was ready to complete the Shiekuu Trials.

The Shiekuu Trials tested his physical, mental, and spiritual resilience. Merik excelled in tasks such as:

  • Surviving freezing waters for days.
  • Prolonged combat against multiple opponents.
  • Navigating hostile wilderness with no equipment.

Emerging as a Shiekuu Commander, Merik was entrusted with leading a squad of elite warriors in missions critical to multiple conflicts across Lethurèa. They proved to be pivotal in the liberation and protection of many planets.

Military Campaigns and Losses

Merik’s squad, composed of Tarek, Vorek, Yoren, Kèra, Eliita, Delkar, and Kèlik, achieved numerous victories against the Malisik Horde. However, the war and the relentless grip of the The Curse (Valorèin) took a devastating toll:

  • Tarek Merik's first in command was killed during their first major engagement. Tarek was killed by a plasma bolt that obliterated half of his head.
  • Kèlik was killed by a Suk'uu'luu, stabbed through his primary heart.
  • Yoren was ionized by a Plasma Explosion.
  • Vorek and Kèra died in each others arms after being shot through the heart by a volley of gunfire.
  • Delkar’s Rampancy: Delkar was a quarter Tèran, three quarters Valorèin. This somehow weakened his resistance to the Curse. He had recently confessed his love for Eliita and was to be discharged within a Lethurèan Week. However, a tragic turn of events occurred an Delkar became Rampant. Eliita, Delkar, and Merik were the only surviving members of Merik's original squadron. Well Delkar became Rampant he turned into a Vampiric, Zombie-like creature. Merik was forced to run him through with Malis Iekodus. Merik lived years believing he had been forced to slay his subordinate and friend. He left Eliita to grieve while returning to the Shiekuu Headquarters. She never returned, she was marked Missing-in-action. Merik, however, was quite certain she committed Ritual Suicide.

Notable Battles

  • First Battle of Notalkor: This was Merik's first major engagement. He was deployed with his squadron to Notalkor a Temperate grassland world with three massive Mega Farms, all run by Teslek Mega-Farm Corporation. The engagement lasted half Lethurèan Month or fifty days, with the First Battle of Notalkor lasting five days. Merik and his squadron were recalled after fifteen days when the Valorèin Royal Elite Corp and Valorèin Royal Marine Corp were able to properly deploy. Tarek perished within the last few hours of the battle.
  • Battle of Kaatok: In this decisive confrontation, Merik’s strategic brilliance turned the tide against overwhelming Malisik forces. Yet the victory came at an unimaginable cost—all but five warriors, leaving him the only warrior left standing. Surrounded by the bodies of his comrades and countless foes, Merik’s spirit was nearly broken.
  • Fortress Siege: At a snow-covered fortress, Merik and 700 Valorèin warriors faced a Malisik ambush. Merik was knocked unconscious during the skirmish, when his Command Armor was struck by a Fusion Rocket. It melted to his chest leaving him with his iconic chest scar. Vorek and Kèra perished due to fatal injuries. Delkar and Eliita saved Merik, but were unable to heal Vorek and Kèra due to Wounded Hearts.

The weight of these losses drove Merik to resign from the Shiekuu Order and embark on a path of exile, seeking redemption and solace across the realms of Lethurèa.

Post-Military Wanderings

For seven years, Merik roamed the realms, lending his skills to the vulnerable and forsaken. His acts of service included:

  • Rebuilding Efforts: Restored homes and infrastructure devastated by war.
  • Healing and Protection: Treated wounded civilians and defended settlements against raiders, wild beasts, and Malisik remnants.

Through these selfless acts, Merik became a symbol of hope and redemption, though he remained haunted by his past and the curse’s unyielding grip.

Role in the Story

Dero'bôkor and Memory Healing

In Chosen, Merik and Princess Mèra use the Dero'bôkor, an ancient device for sharing memories, to confront his traumatic past. These shared experiences, such as the loss of Delkar and the Battle of Kaatok, deepen their bond and allow Merik to begin processing his pain and guilt.

Fragments and Their Role

The Fragment (Technology) Princess Mèra, housed in a locket, plays a central role in Merik’s emotional journey:

  • Symbol of Love: Preserves a moment of tenderness with Mèra, reminding Merik of their bond.
  • Source of Strength: Comforts him in his darkest moments, helping him endure.
  • Foreshadowing Redemption: Once deflected a suicidal strike, symbolizing Mèra’s enduring influence on Merik’s survival.

Personality and Traits

Merik embodies resilience, empathy, and a profound sense of duty, yet his struggles with trauma and the curse make him deeply human.

Notable Traits:

  • Height: 10 feet tall.
  • Hair: Shoulder-length sandy blond with a metallic sheen.
  • Eyes: Sapphire-blue, gem-like.
  • Psionics: Mild telekinesis and enhanced sensory perception.
  • Weapons:
    • Kledrad: A cerulean war sword, both ceremonial and combat-ready.
    • Uuk: A curved knife for precision combat.

Legacy and Cultural Impact

Valor Under Fire

With over 600 commendations and a kill count approaching half a million, Merik's record stands as a testament to his battlefield prowess. His distinction as a soldier earned him numerous Tears of Blood commendations, reflecting both his valor and the high cost of his service​.

Merik Teslek’s life story, from his childhood explorations of the Northern Reaches to his heroic feats in the Shiekuu Order and his seven-year journey of redemption, intertwines with Uublai’s history and mythology.

Ballads recount his victories, murals immortalize his lone stand at Kaatok, and scholars treasure his contributions to preserving the lore of the Northern Reaches. Through his trials, Merik exemplifies the eternal struggle between light and darkness, guilt and redemption, and the enduring power of love and duty.