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Universal Stat System (TTRPG Mechanics)

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TTRPG Stats

Template:Game mechanic

The Universal Stat System is the core attribute framework used across the Continuum Universes TTRPG. It defines seven primary attributes shared by all beings, from mundane mortals to cosmic entities. All attributes are measured on a single unified scale ranging from 1 to 1000, with higher scores representing exponentially greater capability.

The scale is intended for narrative and cosmic measurement rather than player advancement. Mortals occupy only a small fraction of the scale, while titans and Divines exist far beyond measurable limits.

Overview

The Universal Stat System uses a single exponential scale to quantify seven primary attributes:

This system establishes a consistent frame of reference for DMs, worldbuilders, and cosmic-scale storytelling. It is not intended for standard character progression; instead it provides perspective on the relative magnitude of creatures, entities, and forces across the multiverse.

The Thousandfold Scale

The 1–1000 range does not increase linearly. Each tier represents an exponential leap in ability. A creature of 200 is not β€œtwice” as powerful as a 100; it is categorically superior.

Score Range Tier Name Description
1–10 Microfauna Bacteria, insects, vermin, negligible force or cognition.
10–50 Mortal Common animals, baseline humans, weak creatures.
50–100 Peak Mortal Olympians, elite warriors, prodigies.
100–200 Enhanced Superhuman feats, monstrous creatures, advanced aliens.
200–300 Mythic Apex predators, exosuit users, genetically modified beings.
300–400 Titanite Entities beyond mortal limits; fearsome and reality-adjacent.
400–600 Cosmic Forces that require Divine intervention; continent-level influence.
600–800 Eldritch Incomprehensible, mind-breaking beings; destabilize subspace.
800–1000 Divine Proximity World-ending presence; alters physics by existing.
1000+ Immeasurable True Divines; mortal scales cannot quantify them.

Attribute Definitions

Strength

Measures physical force, lifting power, striking ability, and raw muscular output. A Strength of 100 represents the peak of human potential. A Strength of 300 can tear through tanks. A Strength of 800 destabilizes surrounding space by existing.

Dexterity

Represents agility, reflexes, precision, balance, fine motor control, and evasiveness. Higher Dexterity indicates the ability to move through complex environments, avoid lethal attacks, or perform actions faster than perception.

Senses

Determines perceptive ability including sight, sound, smell, supernatural awareness, intuition, and instinct. At higher tiers, Senses expands into extrasensory perception and reality-awareness.

Intelligence

Reflects reasoning, problem-solving, creativity, logic, memory, and learning speed. Intelligence above 200 achieves supercomputational capacity. Intelligence above 500 can perceive metaphysical structure or rewrite systems intuitively.

Constitution

Measures durability, endurance, resilience, resistance to harm, toxins, extremes, and fatigue. A Constitution of 300 survives artillery impacts. A Constitution of 800 endures stellar energies.

Wit

Represents cleverness, charisma, social acuity, persuasive power, humor, manipulation, and mental agility. High Wit allows characters to influence crowds, outmaneuver opponents politically, or unravel schemes instantly.

Will

Measures mental strength, emotional stability, psionic resistance, determination, and spiritual resilience. Extremely high Will allows individuals to resist eldritch influence or endure psychic collapse.

DM Guidelines

The Thousandfold Scale exists primarily for:

  • establishing narrative stakes
  • describing cosmic forces
  • comparing entities across universes
  • grounding lore in a unified system
  • guiding worldbuilding consistency

Players should rarely exceed 100–150 in any stat without exceptional circumstances. Values above 200 represent world-class anomalies or augmented characters. Values above 300 belong to monstrosities, demigods, or cosmic threats.

Usage in Combat

For standard gameplay, DMs are encouraged to use simplified combat scaling. The 1–1000 stat does not directly map to damage numbers; instead it serves as a reference for:

  • difficulty ratings
  • contested checks
  • narrative expectations
  • environmental consequences of power

Only major creatures, bosses, and cosmic beings typically require explicit Thousandfold values.

See Also