Stat Calculator (DM Tool)
The Stat Calculator provides Dungeon Masters and worldbuilders with a structured method for assigning the seven Universal Stats—Strength, Dexterity, Senses, Intelligence, Constitution, Wit, and Will—using the Thousandfold (1–1000) Cosmic Scale.
This tool is designed for quick estimation, lore-accurate scaling, and consistent classification of mortals, enhanced beings, cosmic entities, and Divines.
Quick-Start Instructions
Follow these steps for any creature, species, or character:
- Identify Tier (Mortal, Enhanced, Mythic, Titanite, Cosmic, Eldritch, Divine).
- Assign Base Range from the Tier Table below.
- Adjust upward or downward based on biology, abilities, psionics, gear, or narrative feats.
- Finalize with the DM’s intended narrative role.
This calculator does not require dice—only DM judgment and world context.
Tier Reference Table
Use this table to establish the baseline for stats before individual adjustments.
| Tier | Range (1–1000) | Description |
|---|---|---|
| Microfauna | 1–10 | Bacteria, insects, vermin. |
| Mortal | 10–50 | Animals, common humans. |
| Peak Mortal | 50–100 | Olympians, elite warriors, geniuses. |
| Enhanced | 100–200 | Superhumans, engineered species, rare mutants. |
| Mythic | 200–300 | Apex predators, augmented warriors, exosuit users. |
| Titanite | 300–400 | World-class monsters, giant-tier entities. |
| Cosmic | 400–600 | Planetary-level threats, demi-divine creatures. |
| Eldritch | 600–800 | Reality-distorting or mind-breaking beings. |
| Divine Proximity | 800–1000 | Mythic paragons, avatar-level beings. |
| True Divine | ∞ | Not numeric. Narrative power only. |
Stat Assignment Checklist
For each stat, answer the prompts below. Locate the creature in the appropriate row.
Strength
- How much mass can it lift, throw, or shatter?
- Can it overpower enhanced beings?
- Does it affect the environment (craters, shockwaves, tectonic forces)?
Suggested adjustment: ±50 based on physical or psionic enhancements.
Dexterity
- How fast can it react?
- How precise are its movements?
- Does its size enhance or impair mobility?
Suggested adjustment: ±40 depending on anatomical limitations.
Senses
- How far can it see, hear, smell, detect psionically?
- Does it perceive in extra frequencies or dimensions?
Suggested adjustment: ±60 if psionic or hyper-sensory traits apply.
Intelligence
- How quickly does it learn?
- Does it understand technology, psionics, or metaphysics?
- Can it strategize at cosmic scales?
Suggested adjustment: ±80 in cases of supra-mortal cognition.
Constitution
- How hard is it to kill?
- Does it contain redundant organs?
- Does it heal rapidly or resist extreme environments?
Suggested adjustment: ±70 for species with multiplicative biology.
Wit
- How socially dominant or persuasive is it?
- Does it lead others naturally?
- Does charisma affect metaphysical resonance?
Suggested adjustment: ±40 for social, cultural, or psionic influence.
Will
- Can it resist fear, domination, or corruption?
- Does it anchor itself during metaphysical events?
- Can it endure cosmic pressure?
Suggested adjustment: ±100 for beings with psionic/spiritual cores.
Manual Stat Calculator
Use the formula:
Final Stat = Base Tier Range + Biological Modifiers + Psionic Modifiers + Narrative Bonus
Where:
- Biological Modifiers include strength density, heart count, sensory acuity, etc.
- Psionic Modifiers include telekinesis, empathy fields, illusions, mental shields.
- Narrative Bonus reflects legendary feats or story role.
Example Calculation: Elder Valorîin
- Tier: Divine Proximity (800–1000)
- Biological Modifier: +100 (super-dense musculature, 4 lungs, multiple hearts)
- Psionic Modifier: +50
- Narrative Bonus: +0 (not Divine)
Resulting Stats:
- Strength: 950
- Senses: 950
- Constitution: 980
- Will: 999
…etc.
Universal Ranges for DM Use
These ranges may be used to generate stats quickly without referencing species pages.
| Category | Strength | Dex | Senses | Int | Con | Wit | Will |
|---|---|---|---|---|---|---|---|
| Weak Mortal | 10–40 | 10–40 | 10–50 | 10–50 | 20–60 | 10–40 | 10–50 |
| Peak Mortal | 50–120 | 60–150 | 100–200 | 100–200 | 120–180 | 60–150 | 100–200 |
| Enhanced | 120–200 | 120–220 | 150–300 | 150–300 | 150–250 | 120–200 | 150–300 |
| Mythic | 200–300 | 200–300 | 300–450 | 300–500 | 300–450 | 200–300 | 300–500 |
| Cosmic | 400–600 | 350–600 | 400–700 | 400–700 | 500–700 | 350–600 | 500–800 |
| Eldritch | 600–800 | 500–700 | 700–900 | 600–900 | 700–900 | 500–700 | 700–950 |
| Divine Proximity | 800–1000 | 600–900 | 850–1000 | 700–950 | 850–1000 | 700–900 | 900–1000 |
Automatic Tier Classification
Use this for quick DM shorthand:
| Final Stat Score | Classification |
|---|---|
| 1–50 | Mortal |
| 51–150 | Peak Mortal / Enhanced |
| 151–300 | Mythic |
| 301–450 | Titanite |
| 451–600 | Cosmic |
| 601–800 | Eldritch |
| 801–999 | Divine Proximity |
| 1000+ | True Divine (Narrative) |
DM Notes
- Stats should support narrative function first, mechanics second.
- Do not attempt to “balance” cosmic entities with mortal characters.
- A stat of 800+ represents a being whose presence alters the environment.
- A stat of 900+ approaches godlike influence even without divinity.