Universal Stat System (TTRPG Mechanics)
TTRPG Stats
The Universal Stat System is the core attribute framework used across the Continuum Universes TTRPG. It defines seven primary attributes shared by all beings, from mundane mortals to cosmic entities. All attributes are measured on a single unified scale ranging from 1 to 1000, with higher scores representing exponentially greater capability.
The scale is intended for narrative and cosmic measurement rather than player advancement. Mortals occupy only a small fraction of the scale, while titans and Divines exist far beyond measurable limits.
Overview
The Universal Stat System uses a single exponential scale to quantify seven primary attributes:
This system establishes a consistent frame of reference for DMs, worldbuilders, and cosmic-scale storytelling. It is not intended for standard character progression; instead it provides perspective on the relative magnitude of creatures, entities, and forces across the multiverse.
The Thousandfold Scale
The 1–1000 range does not increase linearly. Each tier represents an exponential leap in ability. A creature of 200 is not “twice” as powerful as a 100; it is categorically superior.
| Score Range | Tier Name | Description |
|---|---|---|
| 1–10 | Microfauna | Bacteria, insects, vermin, negligible force or cognition. |
| 10–50 | Mortal | Common animals, baseline humans, weak creatures. |
| 50–100 | Peak Mortal | Olympians, elite warriors, prodigies. |
| 100–200 | Enhanced | Superhuman feats, monstrous creatures, advanced aliens. |
| 200–300 | Mythic | Apex predators, exosuit users, genetically modified beings. |
| 300–400 | Titanite | Entities beyond mortal limits; fearsome and reality-adjacent. |
| 400–600 | Cosmic | Forces that require Divine intervention; continent-level influence. |
| 600–800 | Eldritch | Incomprehensible, mind-breaking beings; destabilize subspace. |
| 800–1000 | Divine Proximity | World-ending presence; alters physics by existing. |
| 1000+ | Immeasurable | True Divines; mortal scales cannot quantify them. |
Attribute Definitions
Strength
Measures physical force, lifting power, striking ability, and raw muscular output. A Strength of 100 represents the peak of human potential. A Strength of 300 can tear through tanks. A Strength of 800 destabilizes surrounding space by existing.
Dexterity
Represents agility, reflexes, precision, balance, fine motor control, and evasiveness. Higher Dexterity indicates the ability to move through complex environments, avoid lethal attacks, or perform actions faster than perception.
Senses
Determines perceptive ability including sight, sound, smell, supernatural awareness, intuition, and instinct. At higher tiers, Senses expands into extrasensory perception and reality-awareness.
Intelligence
Reflects reasoning, problem-solving, creativity, logic, memory, and learning speed. Intelligence above 200 achieves supercomputational capacity. Intelligence above 500 can perceive metaphysical structure or rewrite systems intuitively.
Constitution
Measures durability, endurance, resilience, resistance to harm, toxins, extremes, and fatigue. A Constitution of 300 survives artillery impacts. A Constitution of 800 endures stellar energies.
Wit
Represents cleverness, charisma, social acuity, persuasive power, humor, manipulation, and mental agility. High Wit allows characters to influence crowds, outmaneuver opponents politically, or unravel schemes instantly.
Will
Measures mental strength, emotional stability, psionic resistance, determination, and spiritual resilience. Extremely high Will allows individuals to resist eldritch influence or endure psychic collapse.
DM Guidelines
The Thousandfold Scale exists primarily for:
- establishing narrative stakes
- describing cosmic forces
- comparing entities across universes
- grounding lore in a unified system
- guiding worldbuilding consistency
Players should rarely exceed 100–150 in any stat without exceptional circumstances. Values above 200 represent world-class anomalies or augmented characters. Values above 300 belong to monstrosities, demigods, or cosmic threats.
Usage in Combat
For standard gameplay, DMs are encouraged to use simplified combat scaling. The 1–1000 stat does not directly map to damage numbers; instead it serves as a reference for:
- difficulty ratings
- contested checks
- narrative expectations
- environmental consequences of power
Only major creatures, bosses, and cosmic beings typically require explicit Thousandfold values.