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It'slémwé

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Revision as of 10:26, 9 May 2025 by Cdjensen94 (talk | contribs) (Created page with "'''It’slémwé''' is the eternal realm of radiant purity, known across Lethurèa as the Final Destination of the Righteous, the Kingdom of Light, and the Seat of the Mother and Father. It exists "above" the mortal plane of Yedistren as a dimension of '''endless white light''', healing, and divine love. The omnipresence of the Divine Parents fills it entirely. Though it was originally formed by Lethurèa herself as an atte...")
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It’slémwé is the eternal realm of radiant purity, known across Lethurèa as the Final Destination of the Righteous, the Kingdom of Light, and the Seat of the Mother and Father. It exists "above" the mortal plane of Yedistren as a dimension of endless white light, healing, and divine love. The omnipresence of the Divine Parents fills it entirely.

Though it was originally formed by Lethurèa herself as an attempt to create a mortal plane, it was deemed too wondrous by the Divine Parents and taken as their sacred kingdom.

Nature and Metaphysics

  • It’slémwé is one of the four fundamental planes of Lethurèan cosmology:
  • It'slémwé – Plane of Divine Light (Heaven)
  • Yedistren – The Mortal Realm
  • Gozog’nok – Plane of Eternal Darkness (Prison)
  • Voyd – The Ethereal Plane

It is not a consciousness, but a place of metaphysical radiance, where all things exist in light, harmony, and spiritual fulfillment.

Entry and Worthiness

Spirits who have taken mortal form and died without the corruption of Malis upon their soul may enter It'slémwé.

  • Even corrupted spirits may gain entry if they are redeemed and forgiven by the Divine Parents.
  • Mortals cannot enter with their bodies; only spirits and immortals may dwell here.
  • Those who have served the Free Species in war are granted high place regardless of the circumstances of their death.

Structure and Kingdoms

It'slémwé is composed of ten spiritual kingdoms, each representing a degree of righteousness and service:

  • Alendil – Halls of Endless Splendor (Highest Kingdom)
  • Afrèsè’el – The First Kingdom (Second Highest)
  • Kôl’nok – The Lowest Kingdom, bathed in light but farthest from the Divine Presence

Each realm provides comfort, healing, and purpose. Those in higher kingdoms may visit loved ones in lower kingdoms. Spirits reunited from war and death often find healing here.

The Elements of It'slémwé

The Elements of It'slémwé are divine fragments—not of the realm itself, but of the power of:

These elements are keys to immense spiritual and physical power. No mortal may wield their full energy without becoming spirit and light. They are bestowed only in sacred circumstances, often within a Sacred Circle.

Role of the Naa’ôna

The Naa’ôna guard the thresholds of It'slémwé. They:

  • Guide spirits to their mothers during conception
  • Lead the lost across the rift at death
  • Keep mortals from attempting entrance

They never step within the plane itself, instead walking its 4th Dimensional boundary near the Stars—which act as rifts between It’slémwé and Yedistren.

The Call of It’slémwé

This mysterious phenomenon summons spirits home after death. However, not all species hear it naturally. In such cases, the Naa’ôna guide them across the rift. Once a spirit has entered It'slémwé, they do not return until Judgement Day.

Cultural Interpretations

  • The Valorèin possess the most accurate understanding of It’slémwé due to preserved pre-Curse scriptures.
  • Other species believe it to be a reward for righteousness—while some assume only warriors or divine agents may enter.
  • Some legends speak of a "fifth plane" for mundane spirits, though this is theologically debated.

Judgement Day and Final Role

At the end of the Lethurèan Age:

It'slémwé will stand as the eternal kingdom of those who served, suffered, endured, and ascended.