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Continuum CCG

From Continuum Universes Wiki
Revision as of 13:14, 12 February 2025 by imported>Christian D Jensen

This Page is Under Major Construction

This page is as unfinished as it gets folks.

Overview

Core Gameplay

Card Mechanics

Stats

  • Strength, Health, and Armor
  • Speed
    • Speed dictates the order in which damage is dealt.
    • An attacking entity targeting an entity with a higher speed will take damage from the target.
    • When attacking entity and targeted entity have the same speed they deal damage to each other.
    • When an attacking entity has a high speed then the target entity the attacking entity deals damage to the target and takes no damage.
    • When a target entity has deathtouch, but has a lower speed than the attacking entity, the attacking entity takes half the damage of the targets strength value.
  • Range and Move
    • Range refers to the distance in "Slots" a Unit or Hero can attack.
    • Move refers to the maximum number of "Slots" that a Unit or Hero can move in a single turn.
  • Power
    • Power is just a limited amount of energy exclusive to that card and is meant for casting special abilities.

Movement, Exhaustion, and Activated Abilities

Passive and Triggered Abilities

Attacking

Card Types

  • Unit
    • Units are cards are entities that are not named and can have multiple of the same type on the board at once.
  • Hero
    • Heroes are named entities and can only have one of each variation on the board. These cards generally have more abilities and status than a mere unit. Their stats are also generally higher.
  • Titan
  • Artifact
  • Action
  • Secret
  • Effect
  • Quest
  • Location

Inter-Card Relationships

Game Mechanics

Piles and the Board

  • The Board
    • The board is broken up into two sides one per player. Each side is broken up into a grid of "Slots" with an X, Y axis value. Each side consists of eighteen slots eight wide, two deep.
  • Graveyard
  • Banishment
  • Limbo
    • Cards with the Keyword "Immortal" when defeated are sent to limbo for however many turns that card specifies. Once the card has been in limbo for its designated turn amount it is returned to your hand. The goal to prevent "Immortal" cards from returning is to banish them instead of relying strictly on damage dealt.
  • Oblivion
    • Cards that are sent to oblivion are impossible to retrieve. No action, artifact, unit, titan, or hero can return these cards to play.



Keywords