Universal Stat System: Difference between revisions
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Beings fully bound to biological limits and physical law. | Beings fully bound to biological limits and physical law. | ||
''Stat Range:'' 1–200 | '''Stat Range:''' | ||
: 1–200 | |||
'''Examples:''' Humans, small fauna, most Free Species | |||
' | '''Traits:''' | ||
''Traits:'' | |||
* Limited psionics | * Limited psionics | ||
* Biological durability only | * Biological durability only | ||
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Beings who exceed natural biology through evolution, mutation, or design, yet remain grounded in physical law. | Beings who exceed natural biology through evolution, mutation, or design, yet remain grounded in physical law. | ||
''Stat Range:'' 150–300 | '''Stat Range:''' | ||
: 150–300 | |||
''Examples:'' [[Modern Valorîin]], augmented humans | '''Examples:''' [[Modern Valorîin]], augmented humans | ||
''Traits:'' | '''Traits:''' | ||
* Improved strength, senses, or psionics | * Improved strength, senses, or psionics | ||
* Still fundamentally mortal | * Still fundamentally mortal | ||
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Apex mortal beings whose power approaches the upper boundaries of physical possibility. | Apex mortal beings whose power approaches the upper boundaries of physical possibility. | ||
''Stat Range:'' 300–600 (Will may exceed) | '''Stat Range:''' | ||
: 300–600 (Will may exceed) | |||
''Examples:'' | '''Examples:''' | ||
* [[High Valorîin]] | * [[High Valorîin]] | ||
* [[Elder Valorîin]] | * [[Elder Valorîin]] | ||
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* Incarnated [[First-Flames]] | * Incarnated [[First-Flames]] | ||
''Traits:'' | '''Traits:''' | ||
* Can lift tons, survive extreme forces | * Can lift tons, survive extreme forces | ||
* Possess resilient or enhanced physiology | * Possess resilient or enhanced physiology | ||
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Eldritch beings are not defined by physical stats, but by metaphysical incompatibility. | Eldritch beings are not defined by physical stats, but by metaphysical incompatibility. | ||
''Stat Range:'' Not reliably measurable | '''Stat Range:''' | ||
: Not reliably measurable | |||
''Examples:'' | '''Examples:''' | ||
* Void-spawn | * Void-spawn | ||
* Psionic parasites | * Psionic parasites | ||
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* Pre-creation anomalies | * Pre-creation anomalies | ||
''Traits:'' | '''Traits:''' | ||
* Distort minds, memories, or probability | * Distort minds, memories, or probability | ||
* May defy logic without raw strength | * May defy logic without raw strength | ||
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Beings who approach divine potency through spiritual nature or partially awakened cosmic ancestry. | Beings who approach divine potency through spiritual nature or partially awakened cosmic ancestry. | ||
''Stat Range:'' 700–900+ depending on form | '''Stat Range:''' | ||
: 700–900+ depending on form | |||
''Examples:'' | '''Examples:''' | ||
* [[First-Flames]] (Spirit Form Only) | * [[First-Flames]] (Spirit Form Only) | ||
* Ascended heroes | * Ascended heroes | ||
* Ancient primal spirits | * Ancient primal spirits | ||
''Traits:'' | '''Traits:''' | ||
* Can manipulate essence, causality, or soul-structure | * Can manipulate essence, causality, or soul-structure | ||
* Not omnipotent | * Not omnipotent | ||
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The highest class of existence, completely beyond measurement or limitation. | The highest class of existence, completely beyond measurement or limitation. | ||
''Examples:'' [[Meera]], [[Merrik]] | '''Examples:''' [[Meera]], [[Merrik]] | ||
''Traits:'' | '''Traits:''' | ||
* Infinite, unbounded power | * Infinite, unbounded power | ||
* Exist outside spacetime and causality | * Exist outside spacetime and causality | ||
Latest revision as of 08:29, 6 December 2025
The Universe Stat System is the primary power classification framework used throughout the Continuum Universes. It categorizes all beings—from microbes to mortals, titans, spirits, and true gods—into a structured hierarchy based on their metaphysical weight, narrative relevance, and influence on reality.
This system complements the numerical Stat Scale (1–1,000) by defining what kind of being a character is, rather than merely how strong they are.
Overview
The Universe Stat System divides existence into seven major Power Classes:
- Mortal
- Enhanced
- Titanite
- Cosmic
- Eldritch
- Near-Divine
- Divine
The numeric 1–1,000 Stat Scale describes a being's measurable capacities. The Universe Stat System describes their existential tier and narrative role.
Power Classes
Mortal Class
Beings fully bound to biological limits and physical law.
Stat Range:
- 1–200
Examples: Humans, small fauna, most Free Species
Traits:
- Limited psionics
- Biological durability only
- Cannot manipulate essence or reality
- Always overshadowed by higher tiers
Mortal beings form the baseline of existence.
Enhanced Class
Beings who exceed natural biology through evolution, mutation, or design, yet remain grounded in physical law.
Stat Range:
- 150–300
Examples: Modern Valorîin, augmented humans Traits:
- Improved strength, senses, or psionics
- Still fundamentally mortal
- Cannot affect metaphysical layers
Enhanced beings occupy the height of realistic mortal capability.
Titanite Class
Apex mortal beings whose power approaches the upper boundaries of physical possibility.
Stat Range:
- 300–600 (Will may exceed)
Examples:
- High Valorîin
- Elder Valorîin
- Sherok
- Prime Sherok
- Incarnated First-Flames
Traits:
- Can lift tons, survive extreme forces
- Possess resilient or enhanced physiology
- Often psionically gifted
- Capable of fighting armies
- Do not bend spacetime by existing
Titanite beings represent the absolute pinnacle of mortal potential.
Cosmic Class
Beings with the ability to influence environments, laws, or energies on a large scale, though still limited by universal rules.
Stat Range:
- 500–750 in specialized stats
Examples:
- Ancient spirits
- High psionic anomalies
- Large astral organisms
- Certain unstable First-Flame remnants
Traits:
- Can distort or manipulate localized physical forces
- Influence heat, gravity, or psionic fields
- Dangerous on planetary scales
- Still bound by metaphysical constraints
Cosmic beings are extremely rare but not divine.
Eldritch Class
Entities whose existence disrupts perception, sanity, or stability. Eldritch beings are not defined by physical stats, but by metaphysical incompatibility.
Stat Range:
- Not reliably measurable
Examples:
- Void-spawn
- Psionic parasites
- Dream-entities
- Pre-creation anomalies
Traits:
- Distort minds, memories, or probability
- May defy logic without raw strength
- Often hostile to structured reality
- Can threaten Titanite beings despite low visible stats
Eldritch beings are not stronger than mortals—they are fundamentally incorrect.
Near-Divine Class
Beings who approach divine potency through spiritual nature or partially awakened cosmic ancestry.
Stat Range:
- 700–900+ depending on form
Examples:
- First-Flames (Spirit Form Only)
- Ascended heroes
- Ancient primal spirits
Traits:
- Can manipulate essence, causality, or soul-structure
- Not omnipotent
- Cannot create universes
- Severely weakened in mortal vessels
- Stand one tier below true Divinity
Near-Divines represent the highest attainable form short of godhood.
Divine Class
The highest class of existence, completely beyond measurement or limitation.
Traits:
- Infinite, unbounded power
- Exist outside spacetime and causality
- Create universes and metaphysical law
- Cannot be quantified; do not use stats
- Narrative entities, not gameplay entities
Divinity transcends all classification.
Relationship to the Stat Scale
The Universe Stat System does not replace the Stat Scale. Instead, the two work together:
- The Stat Scale measures how much a being can do.
- The Universe Stat System measures what they are.
Examples:
- An Elder Valorîin may have Strength 380 (Titanite).
- A Prime Sherok may have Strength 550 (Titanite, higher tier).
- An Eldritch anomaly may have Strength 5 but can destroy minds.
- A Divine being cannot be placed on the scale at all.
Gameplay Integration
Game Masters should:
- Use the numeric scale for encounters and mechanics.
- Use Universe Classes for cosmic hierarchy and threat framing.
- Reserve Eldritch, Near-Divine, and Divine classes for narrative impact.
- Avoid assigning numeric stats to Divine beings.
This layered system preserves both mechanical clarity and mythic depth.