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At the heart of Aerenda is its Cycle of Rebirth, a divine law guiding all mortal souls through three lives to prove their worth. The choices of its inhabitants ripple across its realms, as champions rise, artifacts are forged, and factions vie for dominance. In this universe, every thread of magic and machine weaves into the grand tapestry of Aerenda's ever-evolving destiny.
At the heart of Aerenda is its Cycle of Rebirth, a divine law guiding all mortal souls through three lives to prove their worth. The choices of its inhabitants ripple across its realms, as champions rise, artifacts are forged, and factions vie for dominance. In this universe, every thread of magic and machine weaves into the grand tapestry of Aerenda's ever-evolving destiny.


==Pantheons of Aerenda==
== Pantheons of Aerenda ==
===Benevolent Pantheon===
*[[Amara]], Goddess of Mercy – A benevolent figure offering solace and healing, worshiped by healers and peacekeepers. Her temples often double as hospitals.
*[[Ildor]], God of Time and Order – Keeper of time's flow and universal balance. His followers are scholars, archivists, and judges.
*[[Arandar]], God of Peace and Faith – A pacifist deity inspiring trust and harmony. Monks and diplomats are among his devoted.
*[[Felimar]], God of Fatherhood and Heroes – Protector of families and champions. Warriors and leaders seek his blessing.
*[[Gildor]], God of Luck and Wealth – Patron of merchants, gamblers, and adventurers. His *shrines are often found in marketplaces.
*[[Tetria]], Goddess of Beauty and Seduction – Embodiment of allure and artistry. Artists, performers, and politicians admire her.
*[[Nimriel]], Goddess of Love and Motherhood – Revered in family circles, her followers celebrate fertility and compassion.
===Chaotic Pantheon===


*[[Melakor]], God of Domination and Control – Wielding power through fear and submission. Tyrants and warlords invoke him.
=== [[Light Deity (Aerenda)|Light Deities]] ===
*[[Midra]], Goddess of Nightmares and Dreams – Haunting the dreamscape, she influences the subconscious fears and ambitions.
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*[[Merina]], Goddess of the Abyss – Mistress of the void, embodying despair and existential dread. Deep-sea cults and void magi revere her.
* '''[[Amara]]''', Goddess of Mercy – A nurturing healer worshiped by peacekeepers and medics. Her temples are sanctuaries and hospitals.
*[[Griborg]], God of Destruction and Chaos – Worshiped by anarchists and berserkers, spreading ruin indiscriminately.
* '''[[Ildor]]''', God of Time and Order – Archivist of reality, his followers are scholars and justiciars.
*[[Fithril]], Goddess of the Undead and Cannibalism – Necromancers and dark cults honor her, seeking to transcend mortality.
* '''[[Arandar]]''', God of Peace and Faith – Spiritual guide of diplomats, monks, and oathbound clerics.
*[[Alinkar]], God of Tricks and Deals – The ultimate broker of sinister pacts, appealing to thieves, smugglers, and merchants of deception.
* '''[[Felimar]]''', God of Fatherhood and Heroes – Protector of homes and honor-bound warriors.
*[[Lusifer]], God of Lies and Deceit – Master manipulator, inspiring spies, politicians, and con artists.
* '''[[Gildor]]''', God of Luck and Wealth – Patron of merchants, gamblers, and opportunists.
==The Three Divine Guardians==
* '''[[Tetria]]''', Goddess of Beauty and Seduction – Muse of artists and orators, her charm beguiles allies and foes alike.
Fearing imbalance, Ontea and Medriel sent three Benevolent Gods to Mortus, tasked with safeguarding the world and its natural harmony.
* '''[[Nimriel]]''', Goddess of Love and Motherhood – Celebrated in familial rites and rites of birth and bonding.
*[[Elarin]], the Verdant Shepherd – Guardian of forests and wildlife, protector of the Faunia.
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*[[Solmara]], the Blooming Flame – Keeper of the Floria, nurturing life and healing the wounded land.
=== [[Dark Deity (Aerenda)|Dark Deities]] ===
*[[Vardros]], the Stone Sentinel – A stalwart guardian of balance, ensuring that nature and civilization coexist.
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These gods became revered by mortals, worshiped as bridges between the divine and the mundane. Yet even their presence could not fully suppress the growing shadow.
* '''[[Melakor]]''', God of Domination – Tyrant deity of fear, mind-control, and subjugation.
* '''[[Midra]]''', Goddess of Nightmares – Weaver of twisted dreamscapes and subconscious torment.
* '''[[Merina]]''', Goddess of the Abyss – Herald of despair and alien void cults.
* '''[[Griborg]]''', God of Chaos – Avatar of entropy and berserker rage.
* '''[[Fithril]]''', Goddess of the Undead – Deity of necromancy, cannibalism, and forbidden life.
* '''[[Alinkar]]''', God of Trickery – Master of shady deals and divine loopholes.
* '''[[Lusifer]]''', God of Deceit – Whisperer of lies, illusions, and broken trust.
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== The Three Divine Guardians ==
In accordance with '''[[Universal Law]]''', [[Ontea]] and [[Medriel]] sent three [[Light Deities]] to the mortal realm of [[Mortus]], tasked with preserving its equilibrium.
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* '''[[Elarin]]''', the Verdant Shepherd – Guardian of wildlife and the [[Faunia]] spirits.
* '''[[Solmara]]''', the Blooming Flame – Nurturer of growth, vitality, and the [[Floria]].
* '''[[Vardros]]''', the Stone Sentinel – The mediator of civilization and nature, upholding balance.
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Though revered by mortals as direct agents of the Divine Parents, even their vigilance cannot wholly resist the encroaching darkness.


==Divine Artifacts of Aerenda==
==Divine Artifacts of Aerenda==
Both the Light and Dark gods create powerful artifacts, often as symbols of favor for their chosen champions. These artifacts are ancient, powerful, and highly sought after by mortals.
Both the Light and Dark gods create powerful artifacts, often as symbols of favor for their chosen champions. These artifacts are ancient, powerful, and highly sought after by mortals.


===Light Pantheon Artifacts===
=== Artifacts of the Light ===
*Amara's Veil (Amara, Goddess of Mercy): A shimmering cloak that heals allies and protects the wearer from harm.
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*Chrono Sigil (Ildor, God of Time and Order): A bracer that can slow or accelerate time in brief bursts.
* '''Amara's Veil''' – A shimmering cloak of healing and warding.
*Arandar's Beacon (God of Peace and Faith): A radiant staff that pacifies foes and strengthens allies' resolve.
* '''Chrono Sigil''' – A bracer that slows or hastens time in controlled bursts.
*Felimar's Aegis (God of Fatherhood and Heroes): An indestructible shield that inspires those who stand behind it.
* '''Arandar’s Beacon''' – A radiant staff that quells aggression and fortifies morale.
*Tetria's Mirrorblade (Goddess of Beauty and Seduction): A sword that mesmerizes foes with illusions of their deepest desires.
* '''Felimar’s Aegis''' – A divine shield that inspires courage and loyalty.
===Dark Pantheon Artifacts===
* '''Tetria’s Mirrorblade''' – A blade that disorients enemies with illusions of desire.
*Melakor's Crown (God of Domination and Control): A blackened helm that enslaves the minds of others.
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*Fithril's Grimoire (Goddess of the Undead and Cannibalism): A book bound in flesh, allowing the user to raise and command the dead.
=== Artifacts of the Dark ===
*Griborg's Warbrand (God of Destruction and Chaos): A massive, jagged weapon that destabilizes reality with each swing.
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*Alinkar's Coin (God of Tricks and Deals): A cursed coin that grants great wealth and fortune, but at unpredictable and often deadly costs.
* '''Melakor’s Crown''' – A helm that enslaves minds.
* '''Fithril’s Grimoire''' – A flesh-bound tome of necrotic resurrection.
* '''Griborg’s Warbrand''' – A weapon that destabilizes reality with each blow.
* '''Alinkar’s Coin''' – A cursed coin offering fortune at perilous cost.
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== Major Species of Aerenda ==
== Major Species of Aerenda ==
=== '''[[Human (Aerenda)|Humans]] (Mania)''' – ''The Exiled Innovators'' ===
Once believed to be natives of [[Mideria]], humanity's true origin remains a mystery. Scattered ruins across distant worlds suggest that they once clashed with the [[Elfia]] in the [[First War in Heaven]] and, following their defeat, were exiled to Mideria.


=== '''[[Human (Aerenda)|Humans]] ([[Mania]])''' – ''The Exiled Innovators'' ===
* '''Culture''': Diverse and highly adaptable. Societies range from neon-drenched corporate metropolises to spiritual tribal enclaves.
Once believed to be natives of '''[[Mideria]]''', humanity's origins are shrouded in mystery. Ancient ruins scattered across distant worlds suggest that humans once warred against the '''[[Elfia]]''' and, after their defeat, were exiled to [[Mideria]].
* '''Religion''': Primarily worship the [[Light Deity (Aerenda)|Light Deities]], though underground cults devoted to the [[Dark Deity (Aerenda)|Dark Deities]] persist.
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* '''Legacy''': Fragments of their lost empire still slumber beneath alien sands and shattered moons, awaiting rediscovery.
* '''Culture''': Diverse and adaptable, ranging from corporate elites in neon-lit megacities to tribal communities in remote regions.
* '''Religion''': Most worship the '''Light Gods''', though underground cults dedicated to the '''Dark Gods''' quietly grow.
* '''Legacy''': Ruins on other planets hint that fragments of humanity's once-great empire still linger, waiting to be rediscovered.


=== '''[[Elf (Aerenda)|Elves]] ([[Elfia]])''' – ''The Starlight Seekers'' ===
=== '''[[Elf (Aerenda)|Elves]] (Elfia)''' – ''The Starlight Seekers'' ===
The '''[[Elfia]]''' hail from distant star-faring civilizations, gifted with natural magical affinity and longevity. Once rivals of humanity in the '''[[First War in Heaven]]''', the Elfia now tread carefully, burdened by ancient scars.
The [[Elfia]] are a noble, star-faring race gifted with longevity and deep magical attunement. Once humanity's rivals during the [[First War in Heaven]], they now strive to uphold a fragile peace.


* '''Culture''': Stratified societies valuing knowledge, beauty, and tradition. Noble houses hold vast power.
* '''Culture''': Highly stratified, valuing beauty, scholarship, and tradition. Power is concentrated in ancient noble houses.
* '''Religion''': Primarily devoted to the '''Light Gods''', though fringe sects turn to darker deities.
* '''Religion''': Mostly devoted to the [[Light Deities]], though hidden sects venerate darker forces.
* '''Magic & Technology''': Masters of blending arcane forces with stellar technology.
* '''Magic & Technology''': Supreme masters of arcanotechβ€”melding mysticism with interstellar innovation.


=== '''Beastfolk ([[Anthria]])''' – ''Children of the Wild'' ===
=== '''[[Beastfolk (Aerenda)|Beastfolk]] (Anthria)''' – ''Children of the Wild'' ===
Anthropomorphic beings embodying various animal traits, the '''[[Anthria]]''' are native to '''[[Mideria]]'''. They range from feline hunters to avian scholars, deeply connected to the natural world.
The [[Anthria]] are anthropomorphic beings tied to the wild spirit tribes of [[Faunia]] and [[Floria]]. Native to [[Mideria]], they embody nature’s primal diversity.


* '''Culture''': Tribally organized but widely integrated into modern society. Many work in industrial sectors or serve as mercenaries.
* '''Culture''': Tribal at heart but increasingly urbanized. Many serve as mercenaries, technicians, or industrial workers.
* '''Religion''': Strongly spiritual, worshiping nature spirits, though younger generations adopt worship of the '''Light Gods'''.
* '''Religion''': Deeply spiritual. While traditionalists worship nature spirits, younger generations turn to the [[Light Deities]].
* '''Appearance''': Diverse forms reflecting countless animal species.
* '''Appearance''': Reflects a vast spectrum of animal traitsβ€”canine scouts, reptilian mystics, avian inventors, and more.


=== '''Fell Folk ([[Drekia]])''' – ''The Darkened Kin'' ===
=== '''[[Fell Folk (Aerenda)|Fell Folk]] (Drekia)''' – ''The Darkened Kin'' ===
The '''Fell Folk'''β€”[[Orc (Aerenda)|orcs]], [[Troll (Aerenda|trolls]], [[Ogre (Aerenda)|ogres]], and [[Goblin (Aerenda)|goblins]]β€”descend from the '''[[Drekia]]''', the repentant children of the '''Dark Gods'''. Historically feared and the cause of many wars, they are now largely integrated into society.
[[Orc (Aerenda)|Orcs]], [[Troll (Aerenda)|Trolls]], [[Ogre (Aerenda)|Ogres]], and [[Goblin (Aerenda)|Goblins]] comprise the [[Fell Folk]], descendants of the [[Drekia]]β€”a tribe born in darkness yet offered redemption by the [[Divine Parents]].


* '''Culture''': A blend of ancient war traditions and modern lifestyles. Many serve as laborers, soldiers, or gladiators.
* '''Culture''': A dual legacy of war and survival. Many have integrated into society as soldiers, artisans, or entertainers.
* '''Religion''': Divided worship, honoring both '''Light''' and '''Dark Gods'''.
* '''Religion''': Faith is divided. Some honor the [[Light Deities]] in pursuit of redemption; others cling to the teachings of the [[Dark Deities]].
* '''Feral Tribes''': Wild, untamed clans still cling to ancient ways in remote regions.
* '''Feral Tribes''': Isolated clans in wild regions preserve ancient, violent rites and resist societal integration.


=== '''Littlefolk ([[Goria]])''' – ''The Deep Dwellers'' ===
=== '''[[Littlefolk (Aerenda)|Littlefolk]] (Goria)''' – ''The Deep Dwellers'' ===
Comparable to dwarves, gnomes, and halflings, the '''Littlefolk''' emerged from beneath '''Mideria''', bringing with them advanced subterranean technologies.
Resembling dwarves, gnomes, and halflings, the [[Goria]] are subterranean engineers and philosophers. Emerging from the deeps of [[Mideria]], they possess unrivaled knowledge of the underground and its wonders.


* '''Culture''': Renowned for craftsmanship, ingenuity, and intricate underground cities.
* '''Culture''': Guild-based and tightly communal, their cities are marvels of architecture and ingenuity.
* '''Religion''': Mostly devoted to deities of creation and craftsmanship. However, some follow dark deities tied to the underworld.
* '''Religion''': Largely devoted to deities of craftsmanship, innovation, and subterranean law. Some sects revere forbidden gods of the underworld.
* '''Society''': Highly communal, with strong family and guild structures.
* '''Society''': Family bonds and craftsmanship guilds form the bedrock of their civilization.


=== Lesser and Spirit Tribes ===
== Lesser and Spirit Tribes ==
=== '''[[Faunia]]''' – ''Spirits of Beasts'' ===
Primordial spirits representing the wild, untamed essence of the animal world. They dwell in sacred groves, jungles, and untouched regions of [[Mideria]].


==== '''[[Faunia]]''' – ''Spirits of Beasts'' ====
* '''Nature''': Primal, instinct-driven, and fiercely territorial.
Pure spirits embodying the wild and untamed aspects of nature.
* '''Allies''': Often bonded to [[Anthria]] shamans and hunters, who serve as their mortal intermediaries.


* '''Nature''': Instinctive and primal.
=== '''[[Floria]]''' – ''Spirits of Flora'' ===
* '''Allies''': Protected by the '''[[Anthria]]'''.
Gentle spirits of growth, renewal, and life. They are found in ancient forests, sacred gardens, and overgrown ruins.


==== '''[[Floria]]''' – ''Spirits of Flora'' ====
* '''Nature''': Nurturing and serene, but capable of fierce defense when threatened.
Gentle spirits tied to growth, fertility, and the natural world.
* '''Allies''': Closely aligned with the [[Anthria]], particularly caretakers and herbalists who honor the sacred cycle of life and decay.


* '''Nature''': Nurturing and serene.
*
* '''Allies''': Tend to forests and gardens, guided by the '''[[Anthria]]'''.


=== Cultural and Religious Alignments ===
=== Cultural and Religious Alignments ===
{| class="wikitable"
{| class="wikitable"
|+ Species Alignments
|+ Species Alignments
! Species !! Primary Alignments !! Religious Affinity
! Species !! Primary Alignment !! Religious Affinity
|-
|-
| '''[[Mania]]''' || Adaptable, fractured || Light Gods, Dark Gods (minor cults)
| '''[[Mania]]''' || Adaptive, divided || [[Light Deities]], [[Dark Deities]] (minor cults)
|-
|-
| '''[[Elfia]]''' || Hierarchical, mystical || Light Gods (majority), fringe Dark God sects
| '''[[Elfia]]''' || Hierarchical, mystical || [[Light Deities]], fringe heresies
|-
|-
| '''[[Anthria]]''' || Tribal, spiritual || Nature spirits, Light Gods
| '''[[Anthria]]''' || Tribal, spiritual || Nature spirits, [[Light Deities]]
|-
|-
| '''[[Drekia]]''' || Divided, conflict-prone || Light and Dark Gods
| '''[[Drekia]]''' || Conflict-prone || Mixed alignment
|-
|-
| '''[[Goria]]''' || Communal, inventive || Crafting deities, some underworld gods
| '''[[Goria]]''' || Communal, reclusive || Forge deities, underworld patrons
|-
|-
| '''[[Faunia]]''' || Wild, instinctive || Nature spirits
| '''[[Faunia]]''' || Primal || Nature spirits
|-
|-
| '''[[Floria]]''' || Gentle, nurturing || Nature spirits
| '''[[Floria]]''' || Gentle || Nature spirits
|}
|}


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Some souls achieve their three good lives in only three lifetimes. Others struggle for millennia, living hundreds of lives.
Some souls achieve their three good lives in only three lifetimes. Others struggle for millennia, living hundreds of lives.
The cycle is merciful, but not without end.
The cycle is merciful, but not without end.
[⚠️ Suspicious Content]
==Creation Myth==
See '''[[Creation Myth of Aerenda]]''' for full cosmogenesis including:
* The divine lineage: [[Asarea]] and [[Jovan]] β†’ [[Ontea]] and [[Medriel]]
* The formation of [[Celestia]], [[Drekoria]], [[Aetheria]], and [[Mortus]]
* The five original [[Spirit Tribes of Creation]]
==Divine Law and the Sacred Order==
See full section at '''[[Universal Law (Aerenda)]]'''. In summary:
* '''Universal Law''' governs soul existence, reincarnation, and judgment.
* '''Universal Law''' is authored by [[Ontea]] and [[Medriel]], tailored to Aerenda.
* [[Ontea]] and [[Medriel]] are [[Divine Parents]], and all souls in Aerenda are born under their authority.
* Souls may ascend, become [[Champions]], or fall into corruptionβ€”but are never truly destroyed.
==Judgement Day==
See: '''[[Judgement Day (Aerenda)]]'''
On the final day, all souls face reckoning before the Divine Parents. Those who have completed three good lives ascend to [[Celestia]]. The unworthy may be recycled into the Cycleβ€”or cast into [[Drekoria]].
==The Returned==
* '''[[Prophets of Celestia]]''' – Souls returned with divine insight.
* '''[[Champions of the Gods (Aerenda)|Champions]]''' – Warriors and guardians sent to restore balance.
* '''[[Veilwalkers]]''' – Mortals with fragmented memory of past lives.
* '''[[Shattered Soul (Aerenda)]]''' – A mythic being fated to tip the scales of fate.
==Judgement Day==
==Judgement Day==
===The Final Reckoning===
===The Final Reckoning===
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| source = Apocryphal Prophecy of the End
| source = Apocryphal Prophecy of the End
}}
}}
==See Also==
* [[Cycle of Rebirth (Aerenda)]]
* [[Divine Artifact (Aerenda)]]
* [[Judgement Day (Aerenda)]]
* [[Drekoria]]
* [[Celestia]]
* [[Aetheria]]
* [[Mortus]]
* [[Divine Law (Continuums)]]
* [[Divine Parents]]
* [[Light Deity (Aerenda)]]
* [[Dark Deity (Aerenda)]]
[[Category:Aerenda universe]]
[[Category:Aerenda universe]]
[[Category:Universes]]
[[Category:Universes]]