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The universe of '''Aerenda''' is a captivating fusion of cyberpunk technology, ancient magic, and cosmic mythology. Forged by the divine beings '''[[Ontea]]''' and '''[[Medriel]]''', Aerenda is a multiverse of interconnected realms, where the struggle between light and shadow shapes the fate of gods and mortals alike. From the radiant halls of Celestia to the shadowy depths of [[Drekoria]], Aerenda's landscapes are as diverse as its stories. | The universe of '''Aerenda''' is a captivating fusion of cyberpunk technology, ancient magic, and cosmic mythology. Forged by the divine beings '''[[Ontea]]''' and '''[[Medriel]]''', Aerenda is a multiverse of interconnected realms, where the struggle between light and shadow shapes the fate of gods and mortals alike. From the radiant halls of Celestia to the shadowy depths of [[Drekoria]], Aerenda's landscapes are as diverse as its stories. | ||
A cornerstone of Aerenda's science-fantasy identity is the blend of futuristic advancements and mystical forces. The '''Elfia''', masters of stellar magic and star-spanning technology, govern an intergalactic empire, while the '''Anthria''' balance tribal spirituality with industrial ingenuity. In Aerenda, laser rifles coexist with enchanted swords, and cosmic starships harness energy from the magical realm of [[Aetheria]]. This duality defines both its civilizations and its conflicts. | A cornerstone of Aerenda's science-fantasy identity is the blend of futuristic advancements and mystical forces. The '''Elfia''', masters of stellar magic and star-spanning technology, govern an intergalactic empire, while the '''Anthria''' balance tribal spirituality with industrial ingenuity. In Aerenda, laser rifles coexist with enchanted swords, and cosmic starships harness energy from the magical realm of [[Aetheria]]. This duality defines both its civilizations and its conflicts. | ||
At the heart of Aerenda is its Cycle of Rebirth, a divine law guiding all mortal souls through three lives to prove their worth. The choices of its inhabitants ripple across its realms, as champions rise, artifacts are forged, and factions vie for dominance. In this universe, every thread of magic and machine weaves into the grand tapestry of Aerenda's ever-evolving destiny. | At the heart of Aerenda is its Cycle of Rebirth, a divine law guiding all mortal souls through three lives to prove their worth. The choices of its inhabitants ripple across its realms, as champions rise, artifacts are forged, and factions vie for dominance. In this universe, every thread of magic and machine weaves into the grand tapestry of Aerenda's ever-evolving destiny. | ||
==Pantheons of Aerenda | == Pantheons of Aerenda == | ||
*[[Melakor]], God of Domination | === [[Light Deity (Aerenda)|Light Deities]] === | ||
*[[Midra]], Goddess of Nightmares and | Β | ||
*[[Merina]], Goddess of the Abyss β | * '''[[Amara]]''', Goddess of Mercy β A nurturing healer worshiped by peacekeepers and medics. Her temples are sanctuaries and hospitals. | ||
*[[Griborg]], God of | * '''[[Ildor]]''', God of Time and Order β Archivist of reality, his followers are scholars and justiciars. | ||
*[[Fithril]], Goddess of the Undead | * '''[[Arandar]]''', God of Peace and Faith β Spiritual guide of diplomats, monks, and oathbound clerics. | ||
*[[Alinkar]], God of | * '''[[Felimar]]''', God of Fatherhood and Heroes β Protector of homes and honor-bound warriors. | ||
*[[Lusifer]], God of | * '''[[Gildor]]''', God of Luck and Wealth β Patron of merchants, gamblers, and opportunists. | ||
==The Three Divine Guardians== | * '''[[Tetria]]''', Goddess of Beauty and Seduction β Muse of artists and orators, her charm beguiles allies and foes alike. | ||
* '''[[Nimriel]]''', Goddess of Love and Motherhood β Celebrated in familial rites and rites of birth and bonding. | |||
*[[Elarin]], the Verdant Shepherd β Guardian of | Β | ||
*[[Solmara]], the Blooming Flame β | === [[Dark Deity (Aerenda)|Dark Deities]] === | ||
*[[Vardros]], the Stone Sentinel β | Β | ||
* '''[[Melakor]]''', God of Domination β Tyrant deity of fear, mind-control, and subjugation. | |||
* '''[[Midra]]''', Goddess of Nightmares β Weaver of twisted dreamscapes and subconscious torment. | |||
* '''[[Merina]]''', Goddess of the Abyss β Herald of despair and alien void cults. | |||
* '''[[Griborg]]''', God of Chaos β Avatar of entropy and berserker rage. | |||
* '''[[Fithril]]''', Goddess of the Undead β Deity of necromancy, cannibalism, and forbidden life. | |||
* '''[[Alinkar]]''', God of Trickery β Master of shady deals and divine loopholes. | |||
* '''[[Lusifer]]''', God of Deceit β Whisperer of lies, illusions, and broken trust. | |||
Β | |||
== The Three Divine Guardians == | |||
In accordance with '''[[Universal Law]]''', [[Ontea]] and [[Medriel]] sent three [[Light Deities]] to the mortal realm of [[Mortus]], tasked with preserving its equilibrium. | |||
Β | |||
* '''[[Elarin]]''', the Verdant Shepherd β Guardian of wildlife and the [[Faunia]] spirits. | |||
* '''[[Solmara]]''', the Blooming Flame β Nurturer of growth, vitality, and the [[Floria]]. | |||
* '''[[Vardros]]''', the Stone Sentinel β The mediator of civilization and nature, upholding balance. | |||
Β | |||
Though revered by mortals as direct agents of the Divine Parents, even their vigilance cannot wholly resist the encroaching darkness. | |||
==Divine Artifacts of Aerenda== | ==Divine Artifacts of Aerenda== | ||
Both the Light and Dark gods create powerful artifacts, often as symbols of favor for their chosen champions. These artifacts are ancient, powerful, and highly sought after by mortals. | Both the Light and Dark gods create powerful artifacts, often as symbols of favor for their chosen champions. These artifacts are ancient, powerful, and highly sought after by mortals. | ||
===Light | === Artifacts of the Light === | ||
*Amara's Veil | Β | ||
*Chrono Sigil | * '''Amara's Veil''' β A shimmering cloak of healing and warding. | ||
* | * '''Chrono Sigil''' β A bracer that slows or hastens time in controlled bursts. | ||
* | * '''Arandarβs Beacon''' β A radiant staff that quells aggression and fortifies morale. | ||
* | * '''Felimarβs Aegis''' β A divine shield that inspires courage and loyalty. | ||
===Dark | * '''Tetriaβs Mirrorblade''' β A blade that disorients enemies with illusions of desire. | ||
* | Β | ||
* | === Artifacts of the Dark === | ||
* | Β | ||
* | * '''Melakorβs Crown''' β A helm that enslaves minds. | ||
* '''Fithrilβs Grimoire''' β A flesh-bound tome of necrotic resurrection. | |||
* '''Griborgβs Warbrand''' β A weapon that destabilizes reality with each blow. | |||
* '''Alinkarβs Coin''' β A cursed coin offering fortune at perilous cost. | |||
Β | |||
== Major Species of Aerenda == | == Major Species of Aerenda == | ||
=== '''[[Human (Aerenda)|Humans]] (Mania)''' β ''The Exiled Innovators'' === | |||
Once believed to be natives of [[Mideria]], humanity's true origin remains a mystery. Scattered ruins across distant worlds suggest that they once clashed with the [[Elfia]] in the [[First War in Heaven]] and, following their defeat, were exiled to Mideria. | |||
* '''Culture''': Diverse and highly adaptable. Societies range from neon-drenched corporate metropolises to spiritual tribal enclaves. | |||
* '''Religion''': Primarily worship the [[Light Deity (Aerenda)|Light Deities]], though underground cults devoted to the [[Dark Deity (Aerenda)|Dark Deities]] persist. | |||
Β | * '''Legacy''': Fragments of their lost empire still slumber beneath alien sands and shattered moons, awaiting rediscovery. | ||
* '''Culture''': Diverse and adaptable | |||
* '''Religion''': | |||
* '''Legacy''': | |||
=== '''[[Elf (Aerenda)|Elves]] ( | === '''[[Elf (Aerenda)|Elves]] (Elfia)''' β ''The Starlight Seekers'' === | ||
The | The [[Elfia]] are a noble, star-faring race gifted with longevity and deep magical attunement. Once humanity's rivals during the [[First War in Heaven]], they now strive to uphold a fragile peace. | ||
* '''Culture''': | * '''Culture''': Highly stratified, valuing beauty, scholarship, and tradition. Power is concentrated in ancient noble houses. | ||
* '''Religion''': | * '''Religion''': Mostly devoted to the [[Light Deities]], though hidden sects venerate darker forces. | ||
* '''Magic & Technology''': | * '''Magic & Technology''': Supreme masters of arcanotechβmelding mysticism with interstellar innovation. | ||
=== '''Beastfolk ( | === '''[[Beastfolk (Aerenda)|Beastfolk]] (Anthria)''' β ''Children of the Wild'' === | ||
The [[Anthria]] are anthropomorphic beings tied to the wild spirit tribes of [[Faunia]] and [[Floria]]. Native to [[Mideria]], they embody natureβs primal diversity. | |||
* '''Culture''': | * '''Culture''': Tribal at heart but increasingly urbanized. Many serve as mercenaries, technicians, or industrial workers. | ||
* '''Religion''': | * '''Religion''': Deeply spiritual. While traditionalists worship nature spirits, younger generations turn to the [[Light Deities]]. | ||
* '''Appearance''': | * '''Appearance''': Reflects a vast spectrum of animal traitsβcanine scouts, reptilian mystics, avian inventors, and more. | ||
=== '''Fell Folk ( | === '''[[Fell Folk (Aerenda)|Fell Folk]] (Drekia)''' β ''The Darkened Kin'' === | ||
[[Orc (Aerenda)|Orcs]], [[Troll (Aerenda)|Trolls]], [[Ogre (Aerenda)|Ogres]], and [[Goblin (Aerenda)|Goblins]] comprise the [[Fell Folk]], descendants of the [[Drekia]]βa tribe born in darkness yet offered redemption by the [[Divine Parents]]. | |||
* '''Culture''': A | * '''Culture''': A dual legacy of war and survival. Many have integrated into society as soldiers, artisans, or entertainers. | ||
* '''Religion''': | * '''Religion''': Faith is divided. Some honor the [[Light Deities]] in pursuit of redemption; others cling to the teachings of the [[Dark Deities]]. | ||
* '''Feral Tribes''': | * '''Feral Tribes''': Isolated clans in wild regions preserve ancient, violent rites and resist societal integration. | ||
=== '''Littlefolk ( | === '''[[Littlefolk (Aerenda)|Littlefolk]] (Goria)''' β ''The Deep Dwellers'' === | ||
Resembling dwarves, gnomes, and halflings, the [[Goria]] are subterranean engineers and philosophers. Emerging from the deeps of [[Mideria]], they possess unrivaled knowledge of the underground and its wonders. | |||
* '''Culture''': | * '''Culture''': Guild-based and tightly communal, their cities are marvels of architecture and ingenuity. | ||
* '''Religion''': | * '''Religion''': Largely devoted to deities of craftsmanship, innovation, and subterranean law. Some sects revere forbidden gods of the underworld. | ||
* '''Society''': | * '''Society''': Family bonds and craftsmanship guilds form the bedrock of their civilization. | ||
== Lesser and Spirit Tribes == | |||
=== '''[[Faunia]]''' β ''Spirits of Beasts'' === | |||
Primordial spirits representing the wild, untamed essence of the animal world. They dwell in sacred groves, jungles, and untouched regions of [[Mideria]]. | |||
* '''Nature''': Primal, instinct-driven, and fiercely territorial. | |||
* '''Allies''': Often bonded to [[Anthria]] shamans and hunters, who serve as their mortal intermediaries. | |||
=== '''[[Floria]]''' β ''Spirits of Flora'' === | |||
Gentle spirits of growth, renewal, and life. They are found in ancient forests, sacred gardens, and overgrown ruins. | |||
* '''Nature''': Nurturing and serene, but capable of fierce defense when threatened. | |||
* '''Allies''': Closely aligned with the [[Anthria]], particularly caretakers and herbalists who honor the sacred cycle of life and decay. | |||
* | * | ||
=== Cultural and Religious Alignments === | === Cultural and Religious Alignments === | ||
{| class="wikitable" | {| class="wikitable" | ||
|+ Species Alignments | |+ Species Alignments | ||
! Species !! Primary | ! Species !! Primary Alignment !! Religious Affinity | ||
|- | |- | ||
| '''[[Mania]]''' || | | '''[[Mania]]''' || Adaptive, divided || [[Light Deities]], [[Dark Deities]] (minor cults) | ||
|- | |- | ||
| '''[[Elfia]]''' || Hierarchical, mystical || Light | | '''[[Elfia]]''' || Hierarchical, mystical || [[Light Deities]], fringe heresies | ||
|- | |- | ||
| '''[[Anthria]]''' || Tribal, spiritual || Nature spirits, Light | | '''[[Anthria]]''' || Tribal, spiritual || Nature spirits, [[Light Deities]] | ||
|- | |- | ||
| '''[[Drekia]]''' || | | '''[[Drekia]]''' || Conflict-prone || Mixed alignment | ||
|- | |- | ||
| '''[[Goria]]''' || Communal, | | '''[[Goria]]''' || Communal, reclusive || Forge deities, underworld patrons | ||
|- | |- | ||
| '''[[Faunia]]''' || | | '''[[Faunia]]''' || Primal || Nature spirits | ||
|- | |- | ||
| '''[[Floria]]''' || Gentle | | '''[[Floria]]''' || Gentle || Nature spirits | ||
|} | |} | ||
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Some souls achieve their three good lives in only three lifetimes. Others struggle for millennia, living hundreds of lives. | Some souls achieve their three good lives in only three lifetimes. Others struggle for millennia, living hundreds of lives. | ||
The cycle is merciful, but not without end. | The cycle is merciful, but not without end. | ||
[β οΈ Suspicious Content] | |||
==Creation Myth== | |||
See '''[[Creation Myth of Aerenda]]''' for full cosmogenesis including: | |||
* The divine lineage: [[Asarea]] and [[Jovan]] β [[Ontea]] and [[Medriel]] | |||
* The formation of [[Celestia]], [[Drekoria]], [[Aetheria]], and [[Mortus]] | |||
* The five original [[Spirit Tribes of Creation]] | |||
==Divine Law and the Sacred Order== | |||
See full section at '''[[Universal Law (Aerenda)]]'''. In summary: | |||
* '''Universal Law''' governs soul existence, reincarnation, and judgment. | |||
* '''Universal Law''' is authored by [[Ontea]] and [[Medriel]], tailored to Aerenda. | |||
* [[Ontea]] and [[Medriel]] are [[Divine Parents]], and all souls in Aerenda are born under their authority. | |||
* Souls may ascend, become [[Champions]], or fall into corruptionβbut are never truly destroyed. | |||
==Judgement Day== | |||
See: '''[[Judgement Day (Aerenda)]]''' | |||
On the final day, all souls face reckoning before the Divine Parents. Those who have completed three good lives ascend to [[Celestia]]. The unworthy may be recycled into the Cycleβor cast into [[Drekoria]]. | |||
==The Returned== | |||
* '''[[Prophets of Celestia]]''' β Souls returned with divine insight. | |||
* '''[[Champions of the Gods (Aerenda)|Champions]]''' β Warriors and guardians sent to restore balance. | |||
* '''[[Veilwalkers]]''' β Mortals with fragmented memory of past lives. | |||
* '''[[Shattered Soul (Aerenda)]]''' β A mythic being fated to tip the scales of fate. | |||
==Judgement Day== | ==Judgement Day== | ||
===The Final Reckoning=== | ===The Final Reckoning=== | ||
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The Eternal Prophecy | The Eternal Prophecy | ||
A final warning was inscribed in the stars by Ontea and Medriel: | A final warning was inscribed in the stars by Ontea and Medriel: | ||
{{Quote|Should the balance between light and shadow falter,and the hearts of mortals turn wholly to chaos or order,the weavings of Aerenda shall fray, and all stories will end.|Apocryphal Prophecy of the End}} | {{Quote | ||
| quote = Should the balance between light and shadow falter,and the hearts of mortals turn wholly to chaos or order,the weavings of Aerenda shall fray, and all stories will end. | |||
| source = Apocryphal Prophecy of the End | |||
}} | |||
Β | |||
==See Also== | |||
* [[Cycle of Rebirth (Aerenda)]] | |||
* [[Divine Artifact (Aerenda)]] | |||
* [[Judgement Day (Aerenda)]] | |||
* [[Drekoria]] | |||
* [[Celestia]] | |||
* [[Aetheria]] | |||
* [[Mortus]] | |||
* [[Divine Law (Continuums)]] | |||
* [[Divine Parents]] | |||
* [[Light Deity (Aerenda)]] | |||
* [[Dark Deity (Aerenda)]] | |||
[[Category:Aerenda universe]] | [[Category:Aerenda universe]] | ||
[[Category:Universes]] |