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The universe of '''Aerenda''' is a captivating fusion of cyberpunk technology, ancient magic, and cosmic mythology. Forged by the divine beings '''[[Ontea]]''' and '''[[Medriel]]''', Aerenda is a multiverse of interconnected realms, where the struggle between light and shadow shapes the fate of gods and mortals alike. From the radiant halls of Celestia to the shadowy depths of [[Drekoria]], Aerenda's landscapes are as diverse as its stories. | |||
The universe of '''Aerenda''' is a | A cornerstone of Aerenda's science-fantasy identity is the blend of futuristic advancements and mystical forces. The '''Elfia''', masters of stellar magic and star-spanning technology, govern an intergalactic empire, while the '''Anthria''' balance tribal spirituality with industrial ingenuity. In Aerenda, laser rifles coexist with enchanted swords, and cosmic starships harness energy from the magical realm of [[Aetheria]]. This duality defines both its civilizations and its conflicts. | ||
At the heart of Aerenda is its Cycle of Rebirth, a divine law guiding all mortal souls through three lives to prove their worth. The choices of its inhabitants ripple across its realms, as champions rise, artifacts are forged, and factions vie for dominance. In this universe, every thread of magic and machine weaves into the grand tapestry of Aerenda's ever-evolving destiny. | |||
==Pantheons of Aerenda | == Pantheons of Aerenda == | ||
*[[Melakor]], God of Domination | === [[Light Deity (Aerenda)|Light Deities]] === | ||
*[[Midra]], Goddess of Nightmares and | |||
*[[Merina]], Goddess of the Abyss – | * '''[[Amara]]''', Goddess of Mercy – A nurturing healer worshiped by peacekeepers and medics. Her temples are sanctuaries and hospitals. | ||
*[[Griborg]], God of | * '''[[Ildor]]''', God of Time and Order – Archivist of reality, his followers are scholars and justiciars. | ||
*[[Fithril]], Goddess of the Undead | * '''[[Arandar]]''', God of Peace and Faith – Spiritual guide of diplomats, monks, and oathbound clerics. | ||
*[[Alinkar]], God of | * '''[[Felimar]]''', God of Fatherhood and Heroes – Protector of homes and honor-bound warriors. | ||
*[[Lusifer]], God of | * '''[[Gildor]]''', God of Luck and Wealth – Patron of merchants, gamblers, and opportunists. | ||
==The Three Divine Guardians== | * '''[[Tetria]]''', Goddess of Beauty and Seduction – Muse of artists and orators, her charm beguiles allies and foes alike. | ||
* '''[[Nimriel]]''', Goddess of Love and Motherhood – Celebrated in familial rites and rites of birth and bonding. | |||
*Elarin, the Verdant Shepherd – Guardian of | |||
*Solmara, the Blooming Flame – | === [[Dark Deity (Aerenda)|Dark Deities]] === | ||
*Vardros, the Stone Sentinel – | |||
* '''[[Melakor]]''', God of Domination – Tyrant deity of fear, mind-control, and subjugation. | |||
* '''[[Midra]]''', Goddess of Nightmares – Weaver of twisted dreamscapes and subconscious torment. | |||
* '''[[Merina]]''', Goddess of the Abyss – Herald of despair and alien void cults. | |||
* '''[[Griborg]]''', God of Chaos – Avatar of entropy and berserker rage. | |||
* '''[[Fithril]]''', Goddess of the Undead – Deity of necromancy, cannibalism, and forbidden life. | |||
* '''[[Alinkar]]''', God of Trickery – Master of shady deals and divine loopholes. | |||
* '''[[Lusifer]]''', God of Deceit – Whisperer of lies, illusions, and broken trust. | |||
== The Three Divine Guardians == | |||
In accordance with '''[[Universal Law]]''', [[Ontea]] and [[Medriel]] sent three [[Light Deities]] to the mortal realm of [[Mortus]], tasked with preserving its equilibrium. | |||
* '''[[Elarin]]''', the Verdant Shepherd – Guardian of wildlife and the [[Faunia]] spirits. | |||
* '''[[Solmara]]''', the Blooming Flame – Nurturer of growth, vitality, and the [[Floria]]. | |||
* '''[[Vardros]]''', the Stone Sentinel – The mediator of civilization and nature, upholding balance. | |||
Though revered by mortals as direct agents of the Divine Parents, even their vigilance cannot wholly resist the encroaching darkness. | |||
==Divine Artifacts of Aerenda== | ==Divine Artifacts of Aerenda== | ||
Both the Light and Dark gods create powerful artifacts, often as symbols of favor for their chosen champions. These artifacts are ancient, powerful, and highly sought after by mortals. | Both the Light and Dark gods create powerful artifacts, often as symbols of favor for their chosen champions. These artifacts are ancient, powerful, and highly sought after by mortals. | ||
===Light | === Artifacts of the Light === | ||
*Amara's Veil | |||
*Chrono Sigil | * '''Amara's Veil''' – A shimmering cloak of healing and warding. | ||
*Arandar’s Beacon | * '''Chrono Sigil''' – A bracer that slows or hastens time in controlled bursts. | ||
*Felimar’s Aegis | * '''Arandar’s Beacon''' – A radiant staff that quells aggression and fortifies morale. | ||
*Tetria’s Mirrorblade | * '''Felimar’s Aegis''' – A divine shield that inspires courage and loyalty. | ||
===Dark | * '''Tetria’s Mirrorblade''' – A blade that disorients enemies with illusions of desire. | ||
*Melakor’s Crown | |||
*Fithril’s Grimoire | === Artifacts of the Dark === | ||
*Griborg’s Warbrand | |||
*Alinkar’s Coin | * '''Melakor’s Crown''' – A helm that enslaves minds. | ||
* '''Fithril’s Grimoire''' – A flesh-bound tome of necrotic resurrection. | |||
* '''Griborg’s Warbrand''' – A weapon that destabilizes reality with each blow. | |||
* '''Alinkar’s Coin''' – A cursed coin offering fortune at perilous cost. | |||
== Major Species of Aerenda == | == Major Species of Aerenda == | ||
=== '''[[Human (Aerenda)|Humans]] (Mania)''' – ''The Exiled Innovators'' === | |||
Once believed to be natives of [[Mideria]], humanity's true origin remains a mystery. Scattered ruins across distant worlds suggest that they once clashed with the [[Elfia]] in the [[First War in Heaven]] and, following their defeat, were exiled to Mideria. | |||
* '''Culture''': Diverse and highly adaptable. Societies range from neon-drenched corporate metropolises to spiritual tribal enclaves. | |||
* '''Religion''': Primarily worship the [[Light Deity (Aerenda)|Light Deities]], though underground cults devoted to the [[Dark Deity (Aerenda)|Dark Deities]] persist. | |||
* '''Legacy''': Fragments of their lost empire still slumber beneath alien sands and shattered moons, awaiting rediscovery. | |||
* '''Culture''': Diverse and adaptable | |||
* '''Religion''': | |||
* '''Legacy''': | |||
=== '''Elves (Elfia)''' – ''The Starlight Seekers'' === | === '''[[Elf (Aerenda)|Elves]] (Elfia)''' – ''The Starlight Seekers'' === | ||
The | The [[Elfia]] are a noble, star-faring race gifted with longevity and deep magical attunement. Once humanity's rivals during the [[First War in Heaven]], they now strive to uphold a fragile peace. | ||
* '''Culture''': | * '''Culture''': Highly stratified, valuing beauty, scholarship, and tradition. Power is concentrated in ancient noble houses. | ||
* '''Religion''': | * '''Religion''': Mostly devoted to the [[Light Deities]], though hidden sects venerate darker forces. | ||
* '''Magic & Technology''': | * '''Magic & Technology''': Supreme masters of arcanotech—melding mysticism with interstellar innovation. | ||
=== ''' | === '''[[Beastfolk (Aerenda)|Beastfolk]] (Anthria)''' – ''Children of the Wild'' === | ||
The [[Anthria]] are anthropomorphic beings tied to the wild spirit tribes of [[Faunia]] and [[Floria]]. Native to [[Mideria]], they embody nature’s primal diversity. | |||
* '''Culture''': | * '''Culture''': Tribal at heart but increasingly urbanized. Many serve as mercenaries, technicians, or industrial workers. | ||
* '''Religion''': | * '''Religion''': Deeply spiritual. While traditionalists worship nature spirits, younger generations turn to the [[Light Deities]]. | ||
* '''Appearance''': | * '''Appearance''': Reflects a vast spectrum of animal traits—canine scouts, reptilian mystics, avian inventors, and more. | ||
=== '''Fell Folk (Drekia)''' – ''The Darkened Kin'' === | === '''[[Fell Folk (Aerenda)|Fell Folk]] (Drekia)''' – ''The Darkened Kin'' === | ||
[[Orc (Aerenda)|Orcs]], [[Troll (Aerenda)|Trolls]], [[Ogre (Aerenda)|Ogres]], and [[Goblin (Aerenda)|Goblins]] comprise the [[Fell Folk]], descendants of the [[Drekia]]—a tribe born in darkness yet offered redemption by the [[Divine Parents]]. | |||
* '''Culture''': A | * '''Culture''': A dual legacy of war and survival. Many have integrated into society as soldiers, artisans, or entertainers. | ||
* '''Religion''': | * '''Religion''': Faith is divided. Some honor the [[Light Deities]] in pursuit of redemption; others cling to the teachings of the [[Dark Deities]]. | ||
* '''Feral Tribes''': | * '''Feral Tribes''': Isolated clans in wild regions preserve ancient, violent rites and resist societal integration. | ||
=== '''Littlefolk''' – ''The Deep Dwellers'' === | === '''[[Littlefolk (Aerenda)|Littlefolk]] (Goria)''' – ''The Deep Dwellers'' === | ||
Resembling dwarves, gnomes, and halflings, the [[Goria]] are subterranean engineers and philosophers. Emerging from the deeps of [[Mideria]], they possess unrivaled knowledge of the underground and its wonders. | |||
* '''Culture''': | * '''Culture''': Guild-based and tightly communal, their cities are marvels of architecture and ingenuity. | ||
* '''Religion''': | * '''Religion''': Largely devoted to deities of craftsmanship, innovation, and subterranean law. Some sects revere forbidden gods of the underworld. | ||
* '''Society''': | * '''Society''': Family bonds and craftsmanship guilds form the bedrock of their civilization. | ||
== Lesser and Spirit Tribes == | |||
=== '''[[Faunia]]''' – ''Spirits of Beasts'' === | |||
Primordial spirits representing the wild, untamed essence of the animal world. They dwell in sacred groves, jungles, and untouched regions of [[Mideria]]. | |||
* '''Nature''': Primal, instinct-driven, and fiercely territorial. | |||
* '''Allies''': Often bonded to [[Anthria]] shamans and hunters, who serve as their mortal intermediaries. | |||
=== '''[[Floria]]''' – ''Spirits of Flora'' === | |||
Gentle spirits of growth, renewal, and life. They are found in ancient forests, sacred gardens, and overgrown ruins. | |||
* '''Nature''': Nurturing and serene, but capable of fierce defense when threatened. | |||
* '''Allies''': Closely aligned with the [[Anthria]], particularly caretakers and herbalists who honor the sacred cycle of life and decay. | |||
* | * | ||
=== Cultural and Religious Alignments === | === Cultural and Religious Alignments === | ||
{| class="wikitable" | {| class="wikitable" | ||
|+ Species Alignments | |+ Species Alignments | ||
! Species !! Primary | ! Species !! Primary Alignment !! Religious Affinity | ||
|- | |- | ||
| ''' | | '''[[Mania]]''' || Adaptive, divided || [[Light Deities]], [[Dark Deities]] (minor cults) | ||
|- | |- | ||
| '''Elfia''' || Hierarchical, mystical || Light | | '''[[Elfia]]''' || Hierarchical, mystical || [[Light Deities]], fringe heresies | ||
|- | |- | ||
| '''Anthria''' || Tribal, spiritual || Nature spirits, Light | | '''[[Anthria]]''' || Tribal, spiritual || Nature spirits, [[Light Deities]] | ||
|- | |- | ||
| ''' | | '''[[Drekia]]''' || Conflict-prone || Mixed alignment | ||
|- | |- | ||
| ''' | | '''[[Goria]]''' || Communal, reclusive || Forge deities, underworld patrons | ||
|- | |- | ||
| '''Faunia''' || | | '''[[Faunia]]''' || Primal || Nature spirits | ||
|- | |- | ||
| '''Floria''' || Gentle | | '''[[Floria]]''' || Gentle || Nature spirits | ||
|} | |} | ||
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* '''The Lost Human Kings''': Stories tell of human kings who escaped exile, hiding in forgotten corners of Aerenda. | * '''The Lost Human Kings''': Stories tell of human kings who escaped exile, hiding in forgotten corners of Aerenda. | ||
* '''The Exiled Elven House''': A noble house of the '''Elfia''' that turned to the '''Dark Gods''', now erased from history. | * '''The Exiled Elven House''': A noble house of the '''Elfia''' that turned to the '''Dark Gods''', now erased from history. | ||
* '''The Anthria's Forgotten Pact''': Ancient oaths sworn between the '''Anthria''' and the spirits of '''Aetheria'''. | * '''The [[Anthria]]'s Forgotten Pact''': Ancient oaths sworn between the '''[[Anthria]]''' and the spirits of '''[[Aetheria]]'''. | ||
* '''The Great Stoneheart of the Goria''': A mythical artifact said to awaken the deep forges of the '''Littlefolk'''. | * '''The Great Stoneheart of the [[Goria]]''': A mythical artifact said to awaken the deep forges of the '''Littlefolk'''. | ||
==Creation Myth of the Aerenda Universe== | ==Creation Myth of the Aerenda Universe== | ||
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Before stars, before time, before thought—there was only the void. | Before stars, before time, before thought—there was only the void. | ||
In that endless emptiness, two mortal souls dreamed. Ontea, the Weaver of Light, and Medriel, the Shaper of Forms, were visionaries in a forgotten world. In their mortal lives, they spun tales of distant stars, gods, and worlds, their imaginations unknowingly giving shape to a fragile glimmer in the void—a drop of cosmic dew. | In that endless emptiness, two mortal souls dreamed. [[Ontea]], the Weaver of Light, and [[Medriel]], the Shaper of Forms, were visionaries in a forgotten world. In their mortal lives, they spun tales of distant stars, gods, and worlds, their imaginations unknowingly giving shape to a fragile glimmer in the void—a drop of cosmic dew. | ||
This drop was Aerenda, a nascent universe, flickering at the edge of existence. | This drop was Aerenda, a nascent universe, flickering at the edge of existence. | ||
Upon their ascension to divinity, gifted by [[God]], Ontea and Medriel beheld this fragile spark—their own forgotten creation. Now with limitless power, they nurtured the drop into a vast and vibrant cosmos. They wove Aerenda from the threads of their mortal stories, birthing realms, gods, and mortal beings alike. | Upon their ascension to divinity, gifted by [[God]], [[Ontea]] and [[Medriel]] beheld this fragile spark—their own forgotten creation. Now with limitless power, they nurtured the drop into a vast and vibrant cosmos. They wove Aerenda from the threads of their mortal stories, birthing realms, gods, and mortal beings alike. | ||
===The Realms of Aerenda=== | ===The Realms of Aerenda=== | ||
From their combined will, Ontea and Medriel forged four great realms within Aerenda, each with purpose and balance. | From their combined will, [[Ontea]] and [[Medriel]] forged four great realms within Aerenda, each with purpose and balance. | ||
===Celestia – The Realm of Light=== | ===[[Celestia]] – The Realm of Light=== | ||
A radiant plane, shimmering with endless starlight and ethereal palaces. Here, Ontea and Medriel birthed their Spirit Children—pure, radiant souls destined to populate the universe. To guide them, the creators forged the Lesser Benevolent Gods, entrusted with nurturing the spirits and maintaining order. | A radiant plane, shimmering with endless starlight and ethereal palaces. Here, [[Ontea]] and [[Medriel]] birthed their Spirit Children—pure, radiant souls destined to populate the universe. To guide them, the creators forged the Lesser Benevolent Gods, entrusted with nurturing the spirits and maintaining order. | ||
===Drekoria – The Realm of Shadow=== | ===[[Drekoria]] – The Realm of Shadow=== | ||
A plane of darkness and chaos, created as a necessary counterbalance to Celestia. When some of the Benevolent Gods grew prideful and defied their creators, Ontea and Medriel cast them into Drekoria. Twisted by the realm's oppressive shadows, these fallen gods became the Dark Gods, ruling over a realm of malice and decay. | A plane of darkness and chaos, created as a necessary counterbalance to Celestia. When some of the Benevolent Gods grew prideful and defied their creators, Ontea and Medriel cast them into Drekoria. Twisted by the realm's oppressive shadows, these fallen gods became the Dark Gods, ruling over a realm of malice and decay. | ||
===Aetheria – The Realm of Magic=== | ===[[Aetheria]] – The Realm of Magic=== | ||
A boundless dimension of raw magic and swirling energy, Aetheria serves as the wellspring of all magical forces in Aerenda. Visible in the skies of mortal worlds as glowing nebulae and auroras, Aetheria is both wondrous and perilous. It is from here that Arcanewear—magitech infused with pure magic—is drawn. | A boundless dimension of raw magic and swirling energy, Aetheria serves as the wellspring of all magical forces in Aerenda. Visible in the skies of mortal worlds as glowing nebulae and auroras, Aetheria is both wondrous and perilous. It is from here that Arcanewear—magitech infused with pure magic—is drawn. | ||
===Mortus – The Mortal Plane=== | ===[[Mortus]] – The Mortal Plane=== | ||
The material plane where physical life thrives. Mideria, the most prominent world in Mortus, was sculpted to house Ontea and | The material plane where physical life thrives. [[Mideria]], the most prominent world in [[Mortus]], was sculpted to house [[Ontea]] and [[Medriel]]'s Spirit Children in mortal form. [[Mortus]] is a realm of life, death, and rebirth, where souls are tested and shaped by their experiences. | ||
===The Spirit Tribes of Creation=== | ===The Spirit Tribes of Creation=== | ||
Ontea and Medriel divided their Spirit Children into five great tribes, each crafted with unique roles and destinies. | [[Ontea]] and [[Medriel]] divided their Spirit Children into five great tribes, each crafted with unique roles and destinies. | ||
===Elfia – The Starlight Seekers=== | ===[[Elfia]] – The Starlight Seekers=== | ||
Graceful and wise, the Elfia were attuned to the stars and magic. They were the first sent forth, given dominion over the stars themselves. From distant worlds, they forged civilizations of knowledge and power. | Graceful and wise, the [[Elfia]] were attuned to the stars and magic. They were the first sent forth, given dominion over the stars themselves. From distant worlds, they forged civilizations of knowledge and power. | ||
===Mania – The Bold Explorers=== | ===[[Mania]] – The Bold Explorers=== | ||
Adventurous and innovative, the Mania embraced change and exploration. They roamed the stars beside the Elfia but were ever driven to reshape and conquer. | Adventurous and innovative, the [[Mania]] embraced change and exploration. They roamed the stars beside the [[Elfia]] but were ever driven to reshape and conquer. | ||
===Goria – The Stoneborn=== | ===[[Goria]] – The Stoneborn=== | ||
Hardy and steadfast, the Goria turned away from the stars. Drawn to the depths, they carved great halls beneath the worlds, hoarding the secrets and treasures of stone and metal. | Hardy and steadfast, the [[Goria]] turned away from the stars. Drawn to the depths, they carved great halls beneath the worlds, hoarding the secrets and treasures of stone and metal. | ||
===Anthria – The Wildborn=== | ===[[Anthria]] – The Wildborn=== | ||
Compassionate and adaptable, the Anthria were sent to Mideria to protect and guide the lesser spirits of Faunia (beasts) and Floria (flora). They took forms reflecting the wild and natural world, becoming its silent guardians. | Compassionate and adaptable, the [[Anthria]] were sent to [[Mideria]] to protect and guide the lesser spirits of [[Faunia]] (beasts) and [[Floria]] (flora). They took forms reflecting the wild and natural world, becoming its silent guardians. | ||
===Drekia – The Darkened Kin=== | ===[[Drekia]] – The Darkened Kin=== | ||
Born from the gods exiled to Drekoria, the Drekia were forged in shadow. When they repented, Ontea and Medriel granted them freedom to choose their path. Yet, the darkness of their origin remained, and in Mortus, they became beings of great contention—often distrusted, yet undeniably powerful. | Born from the gods exiled to [[Drekoria]], the [[Drekia]] were forged in shadow. When they repented, [[Ontea]] and [[Medriel]] granted them freedom to choose their path. Yet, the darkness of their origin remained, and in [[Mortus]], they became beings of great contention—often distrusted, yet undeniably powerful. | ||
===The Lesser Tribes of Celestia=== | ===The Lesser Tribes of Celestia=== | ||
Faunia – Spirits of Beasts, embodiments of instinct and the wild. | [[Faunia]] – Spirits of Beasts, embodiments of instinct and the wild. | ||
Floria – Spirits of Plants, nurturing forces of growth and renewal. | [[Floria]] – Spirits of Plants, nurturing forces of growth and renewal. | ||
The Anthria aligned with these spirits, adopting their forms to maintain the natural balance of Mideria. | The [[Anthria]] aligned with these spirits, adopting their forms to maintain the natural balance of [[Mideria]]. | ||
==The Cycle of Rebirth== | ==The Cycle of Rebirth== | ||
To guide their mortal children toward growth, Ontea and Medriel established the Cycle of Rebirth: | To guide their mortal children toward growth, [[Ontea]] and [[Medriel]] established the Cycle of Rebirth: | ||
Each soul is granted three mortal lives in Mortus. | Each soul is granted three mortal lives in [[Mortus]]. | ||
If they live virtuously in all three, they ascend to Celestia to dwell among the gods on Judgement Day. | If they live virtuously in all three, they ascend to Celestia to dwell among the gods on Judgement Day. | ||
Those who falter are either reborn or face judgment by the gods, with some cast into Drekoria to wander its shadows. | Those who falter are either reborn or face judgment by the gods, with some cast into [[Drekoria]] to wander its shadows. | ||
However, this gift of free will proved dangerous. The Drekia, with their complex nature, often strayed, and their darker impulses seeded conflict throughout Mortus. | However, this gift of free will proved dangerous. The [[Drekia]], with their complex nature, often strayed, and their darker impulses seeded conflict throughout [[Mortus]]. | ||
==The First War of Aerenda== | ==The First War of Aerenda== | ||
As the | As the Drekia's darker kin grew restless, ancient resentments stirred. Whispers from Drekoria reached Mortus, twisting the hearts of mortals. Divisions among the tribes deepened. | ||
The Elfia and Mania grew wary of the Drekia, blaming them for the creeping darkness. | The [[Elfia]] and [[Mania]] grew wary of the [[Drekia]], blaming them for the creeping darkness. | ||
The Goria withdrew into their mountain halls, distrustful of the surface wars. | The [[Goria]] withdrew into their mountain halls, distrustful of the surface wars. | ||
The Anthria struggled to mediate, caught between duty and survival. | The [[Anthria]] struggled to mediate, caught between duty and survival. | ||
The Fell Folk—orcs, trolls, ogres, and goblins—emerged from the bloodlines of the Drekia. Though many sought peace, old prejudices painted them as threats. Tribal wars scarred Mortus. | The Fell Folk—orcs, trolls, ogres, and goblins—emerged from the bloodlines of the [[Drekia]]. Though many sought peace, old prejudices painted them as threats. Tribal wars scarred [[Mortus]]. | ||
The once-peaceful world of Aerenda braced for an age of conflict, as gods and mortals alike vied for control. | The once-peaceful world of Aerenda braced for an age of conflict, as gods and mortals alike vied for control. | ||
===Prophecy of the End=== | ===Prophecy of the End=== | ||
It is said that when Judgement Day comes, the souls of Aerenda will gather before Ontea and Medriel. The righteous shall ascend, the wicked cast into Drekoria. | It is said that when [[Judgement Day (Aerenda)|Judgement Day]] comes, the souls of Aerenda will gather before [[Ontea]] and [[Medriel]]. The righteous shall ascend, the wicked cast into [[Drekoria]]. | ||
But there is a forgotten prophecy: | But there is a forgotten prophecy: | ||
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===The Benevolent Gods=== | ===The Benevolent Gods=== | ||
The benevolent gods of Celestia often aid mortals on their journey, offering guidance and protection. They manifest through dreams, omens, or through chosen champions. | The benevolent gods of [[Celestia]] often aid mortals on their journey, offering guidance and protection. They manifest through dreams, omens, or through chosen champions. | ||
===The Dark Gods=== | ===The Dark Gods=== | ||
From Drekoria, the Dark Gods seek to break the Cycle. They offer shortcuts to power and false promises of ascension, ensnaring mortals in endless damnation. To them, Judgement Day is an opportunity to seize Aerenda itself. | From [[Drekoria]], the Dark Gods seek to break the Cycle. They offer shortcuts to power and false promises of ascension, ensnaring mortals in endless damnation. To them, [[Judgement Day (Aerenda|Judgement Day]] is an opportunity to seize Aerenda itself. | ||
===The Unfinished Tapestry=== | ===The Unfinished Tapestry=== | ||
Aerenda is a universe forever in flux, shaped by the actions of mortals and gods alike. The Cycle of Rebirth stands as both a mercy and a challenge—a path to divine ascension or eternal wandering. | Aerenda is a universe forever in flux, shaped by the actions of mortals and gods alike. The Cycle of Rebirth stands as both a mercy and a challenge—a path to divine ascension or eternal wandering. | ||
As the cycles turn and Judgement Day approaches, every choice becomes a thread in the grand tapestry of Aerenda. | As the cycles turn and [[Judgement Day (Aerenda|Judgement Day]] approaches, every choice becomes a thread in the grand tapestry of Aerenda. | ||
==The Eternal Cycle of Rebirth== | ==The Eternal Cycle of Rebirth== | ||
===The Law of the Soul=== | ===The Law of the Soul=== | ||
At the foundation of Aerenda lies the unbreakable law of the Cycle of Rebirth, established by the creators Ontea and Medriel. Every soul is bound to this cycle, destined to live, die, and be reborn until they fulfill their divine purpose. | At the foundation of Aerenda lies the unbreakable law of the Cycle of Rebirth, established by the creators [[Ontea]] and [[Medriel]]. Every soul is bound to this cycle, destined to live, die, and be reborn until they fulfill their divine purpose. | ||
Each soul must complete three virtuous lives to ascend into Ontea and | Each soul must complete three virtuous lives to ascend into [[Ontea]] and [[Medriel]]'s Kingdom in [[Celestia]]. There is no limit to how many times a soul may be reborn—be it a fourth, fifth, or even a hundredth life—until they succeed. Only when a soul has lived three good lives will it transcend mortality. | ||
But this cycle is not infinite. | But this cycle is not infinite. | ||
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Upon death, every soul is judged. If they have yet to fulfill three good lives, they are sent back to Mortus to begin anew. | Upon death, every soul is judged. If they have yet to fulfill three good lives, they are sent back to Mortus to begin anew. | ||
Each reincarnation brings subtle echoes of past lives—faint instincts, emotions, or talents—but the soul must face fresh challenges in every form it takes. | Each reincarnation brings subtle echoes of past lives—faint instincts, emotions, or talents—but the soul must face fresh challenges in every form it takes. | ||
Whether born into poverty or royalty, peace or war, every life is a new chance to prove | Whether born into poverty or royalty, peace or war, every life is a new chance to prove one's worth. | ||
There are no shortcuts, no bargains. Every soul must walk this path alone. | There are no shortcuts, no bargains. Every soul must walk this path alone. | ||
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Some souls achieve their three good lives in only three lifetimes. Others struggle for millennia, living hundreds of lives. | Some souls achieve their three good lives in only three lifetimes. Others struggle for millennia, living hundreds of lives. | ||
The cycle is merciful, but not without end. | The cycle is merciful, but not without end. | ||
[⚠️ Suspicious Content] | |||
==Creation Myth== | |||
See '''[[Creation Myth of Aerenda]]''' for full cosmogenesis including: | |||
* The divine lineage: [[Asarea]] and [[Jovan]] → [[Ontea]] and [[Medriel]] | |||
* The formation of [[Celestia]], [[Drekoria]], [[Aetheria]], and [[Mortus]] | |||
* The five original [[Spirit Tribes of Creation]] | |||
==Divine Law and the Sacred Order== | |||
See full section at '''[[Universal Law (Aerenda)]]'''. In summary: | |||
* '''Universal Law''' governs soul existence, reincarnation, and judgment. | |||
* '''Universal Law''' is authored by [[Ontea]] and [[Medriel]], tailored to Aerenda. | |||
* [[Ontea]] and [[Medriel]] are [[Divine Parents]], and all souls in Aerenda are born under their authority. | |||
* Souls may ascend, become [[Champions]], or fall into corruption—but are never truly destroyed. | |||
==Judgement Day== | |||
See: '''[[Judgement Day (Aerenda)]]''' | |||
On the final day, all souls face reckoning before the Divine Parents. Those who have completed three good lives ascend to [[Celestia]]. The unworthy may be recycled into the Cycle—or cast into [[Drekoria]]. | |||
==The Returned== | |||
* '''[[Prophets of Celestia]]''' – Souls returned with divine insight. | |||
* '''[[Champions of the Gods (Aerenda)|Champions]]''' – Warriors and guardians sent to restore balance. | |||
* '''[[Veilwalkers]]''' – Mortals with fragmented memory of past lives. | |||
* '''[[Shattered Soul (Aerenda)]]''' – A mythic being fated to tip the scales of fate. | |||
==Judgement Day== | ==Judgement Day== | ||
===The Final Reckoning=== | ===The Final Reckoning=== | ||
It is foretold that one day, Judgement Day will come. The Cycle of Rebirth will end, and every soul will stand before Ontea and Medriel for final judgment. | It is foretold that one day, [[Judgement Day (Aerenda|Judgement Day]] will come. The Cycle of Rebirth will end, and every soul will stand before [[Ontea]] and [[Medriel]] for final judgment. | ||
Souls who have completed three good lives will ascend to Celestia, becoming part of the divine kingdom, free from suffering and mortality. | Souls who have completed three good lives will ascend to [[Celestia]], becoming part of the divine kingdom, free from suffering and mortality. | ||
Souls who have failed to complete their three lives will face their ultimate fate: | Souls who have failed to complete their three lives will face their ultimate fate: | ||
Some may be cast into Drekoria, enslaved by the Dark Gods. | Some may be cast into Drekoria, enslaved by the Dark Gods. | ||
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The Role of the Gods in the Cycle | The Role of the Gods in the Cycle | ||
Ontea and Medriel – The Silent Watchers | [[Ontea]] and [[Medriel]] – The Silent Watchers | ||
The creators watch over the Cycle but do not intervene. They believe every soul must earn its place in Celestia. | The creators watch over the Cycle but do not intervene. They believe every soul must earn its place in Celestia. | ||
Only on Judgement Day will they reveal their will. | Only on [[Judgement Day (Aerenda|Judgement Day]] will they reveal their will. | ||
The Benevolent Gods – The Guiding Hands | The Benevolent Gods – The Guiding Hands | ||
They whisper through dreams, guide through omens, and empower mortal champions to aid others on their path. | They whisper through dreams, guide through omens, and empower mortal champions to aid others on their path. | ||
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Some souls have been broken by failure, corrupted beyond recognition. They wander Mortus as hollow beings, incapable of goodness, teetering on the brink of becoming servants of Drekoria. | Some souls have been broken by failure, corrupted beyond recognition. They wander Mortus as hollow beings, incapable of goodness, teetering on the brink of becoming servants of Drekoria. | ||
===The Shattered Soul=== | ===The Shattered Soul=== | ||
A legend tells of a soul that has lived countless lifetimes but has never succeeded in living three virtuous lives. This Shattered Soul is said to be destined to either become a new god of balance or the harbinger of Aerenda's undoing. | A legend tells of a soul that has lived countless lifetimes but has never succeeded in living three virtuous lives. This [[Shattered Soul (Aerenda)|Shattered Soul]] is said to be destined to either become a new god of balance or the harbinger of Aerenda's undoing. | ||
===The Veilwalkers=== | ===The Veilwalkers=== | ||
Some rare souls are said to remember fragments of their past lives. Known as Veilwalkers, they are believed to be nearing the completion of their third life. These individuals are often gifted—or cursed—with visions of past and future, walking a thin line between salvation and damnation. | Some rare souls are said to remember fragments of their past lives. Known as [[Veilwalker (Aerenda|Veilwalkers]], they are believed to be nearing the completion of their third life. These individuals are often gifted—or cursed—with visions of past and future, walking a thin line between salvation and damnation. | ||
===The Lost Spirits=== | ===The Lost Spirits=== | ||
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The Cycle of Rebirth defines all mortal existence in Aerenda. Every choice matters. Every life is another thread in the grand tapestry woven by the gods. | The Cycle of Rebirth defines all mortal existence in Aerenda. Every choice matters. Every life is another thread in the grand tapestry woven by the gods. | ||
As Judgement Day looms ever closer, the mortals of Aerenda must decide: | As [[Judgement Day (Aerenda|Judgement Day]] looms ever closer, the mortals of Aerenda must decide: | ||
Will they strive to fulfill their three good lives? | Will they strive to fulfill their three good lives? | ||
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[[Kael Varyn]], the Exiled Blade | [[Kael Varyn]], the Exiled Blade | ||
The High Marshal who led the Humans during the First War in Heaven was given a second chance after centuries in Celestia. He returned as a Champion of Balance, wielding a blade of starlight to hunt those who would reignite the ancient war. Some say he walks Mideria still, watching for signs of the Dark | The High Marshal who led the Humans during the First War in Heaven was given a second chance after centuries in Celestia. He returned as a Champion of Balance, wielding a blade of starlight to hunt those who would reignite the ancient war. Some say he walks Mideria still, watching for signs of the Dark Gods' return. | ||
[[Veyla]], the Shattered Herald | [[Veyla]], the Shattered Herald | ||
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The Eternal Prophecy | The Eternal Prophecy | ||
A final warning was inscribed in the stars by Ontea and Medriel: | A final warning was inscribed in the stars by Ontea and Medriel: | ||
{{Quote|Should the balance between light and shadow falter,and the hearts of mortals turn wholly to chaos or order,the weavings of Aerenda shall fray, and all stories will end.|Apocryphal Prophecy of the End}} | {{Quote | ||
| quote = Should the balance between light and shadow falter,and the hearts of mortals turn wholly to chaos or order,the weavings of Aerenda shall fray, and all stories will end. | |||
| source = Apocryphal Prophecy of the End | |||
}} | |||
==See Also== | |||
* [[Cycle of Rebirth (Aerenda)]] | |||
* [[Divine Artifact (Aerenda)]] | |||
* [[Judgement Day (Aerenda)]] | |||
* [[Drekoria]] | |||
* [[Celestia]] | |||
* [[Aetheria]] | |||
* [[Mortus]] | |||
* [[Divine Law (Continuums)]] | |||
* [[Divine Parents]] | |||
* [[Light Deity (Aerenda)]] | |||
* [[Dark Deity (Aerenda)]] | |||
[[Category:Aerenda universe]] | [[Category:Aerenda universe]] | ||
[[Category:Universes]] |