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== Major Species of Aerenda ==
== Major Species of Aerenda ==
=== '''[[Human (Aerenda)|Humans]] (Mania)''' – ''The Exiled Innovators'' ===
Once believed to be natives of [[Mideria]], humanity's true origin remains a mystery. Scattered ruins across distant worlds suggest that they once clashed with the [[Elfia]] in the [[First War in Heaven]] and, following their defeat, were exiled to Mideria.


=== '''[[Human (Aerenda)|Humans]] ([[Mania]])''' – ''The Exiled Innovators'' ===
* '''Culture''': Diverse and highly adaptable. Societies range from neon-drenched corporate metropolises to spiritual tribal enclaves.
Once believed to be natives of '''[[Mideria]]''', humanity's origins are shrouded in mystery. Ancient ruins scattered across distant worlds suggest that humans once warred against the '''[[Elfia]]''' and, after their defeat, were exiled to [[Mideria]].
* '''Religion''': Primarily worship the [[Light Deity (Aerenda)|Light Deities]], though underground cults devoted to the [[Dark Deity (Aerenda)|Dark Deities]] persist.
* '''Legacy''': Fragments of their lost empire still slumber beneath alien sands and shattered moons, awaiting rediscovery.


* '''Culture''': Diverse and adaptable, ranging from corporate elites in neon-lit megacities to tribal communities in remote regions.
=== '''[[Elf (Aerenda)|Elves]] (Elfia)''' – ''The Starlight Seekers'' ===
* '''Religion''': Most worship the '''Light Gods''', though underground cults dedicated to the '''Dark Gods''' quietly grow.
The [[Elfia]] are a noble, star-faring race gifted with longevity and deep magical attunement. Once humanity's rivals during the [[First War in Heaven]], they now strive to uphold a fragile peace.
* '''Legacy''': Ruins on other planets hint that fragments of humanity's once-great empire still linger, waiting to be rediscovered.


=== '''[[Elf (Aerenda)|Elves]] ([[Elfia]])''' – ''The Starlight Seekers'' ===
* '''Culture''': Highly stratified, valuing beauty, scholarship, and tradition. Power is concentrated in ancient noble houses.
The '''[[Elfia]]''' hail from distant star-faring civilizations, gifted with natural magical affinity and longevity. Once rivals of humanity in the '''[[First War in Heaven]]''', the Elfia now tread carefully, burdened by ancient scars.
* '''Religion''': Mostly devoted to the [[Light Deities]], though hidden sects venerate darker forces.
* '''Magic & Technology''': Supreme masters of arcanotechβ€”melding mysticism with interstellar innovation.


* '''Culture''': Stratified societies valuing knowledge, beauty, and tradition. Noble houses hold vast power.
=== '''[[Beastfolk (Aerenda)|Beastfolk]] (Anthria)''' – ''Children of the Wild'' ===
* '''Religion''': Primarily devoted to the '''Light Gods''', though fringe sects turn to darker deities.
The [[Anthria]] are anthropomorphic beings tied to the wild spirit tribes of [[Faunia]] and [[Floria]]. Native to [[Mideria]], they embody nature’s primal diversity.
* '''Magic & Technology''': Masters of blending arcane forces with stellar technology.


=== '''Beastfolk ([[Anthria]])''' – ''Children of the Wild'' ===
* '''Culture''': Tribal at heart but increasingly urbanized. Many serve as mercenaries, technicians, or industrial workers.
Anthropomorphic beings embodying various animal traits, the '''[[Anthria]]''' are native to '''[[Mideria]]'''. They range from feline hunters to avian scholars, deeply connected to the natural world.
* '''Religion''': Deeply spiritual. While traditionalists worship nature spirits, younger generations turn to the [[Light Deities]].
* '''Appearance''': Reflects a vast spectrum of animal traitsβ€”canine scouts, reptilian mystics, avian inventors, and more.


* '''Culture''': Tribally organized but widely integrated into modern society. Many work in industrial sectors or serve as mercenaries.
=== '''[[Fell Folk (Aerenda)|Fell Folk]] (Drekia)''' – ''The Darkened Kin'' ===
* '''Religion''': Strongly spiritual, worshiping nature spirits, though younger generations adopt worship of the '''Light Gods'''.
[[Orc (Aerenda)|Orcs]], [[Troll (Aerenda)|Trolls]], [[Ogre (Aerenda)|Ogres]], and [[Goblin (Aerenda)|Goblins]] comprise the [[Fell Folk]], descendants of the [[Drekia]]β€”a tribe born in darkness yet offered redemption by the [[Divine Parents]].
* '''Appearance''': Diverse forms reflecting countless animal species.


=== '''Fell Folk ([[Drekia]])''' – ''The Darkened Kin'' ===
* '''Culture''': A dual legacy of war and survival. Many have integrated into society as soldiers, artisans, or entertainers.
The '''Fell Folk'''β€”[[Orc (Aerenda)|orcs]], [[Troll (Aerenda|trolls]], [[Ogre (Aerenda)|ogres]], and [[Goblin (Aerenda)|goblins]]β€”descend from the '''[[Drekia]]''', the repentant children of the '''Dark Gods'''. Historically feared and the cause of many wars, they are now largely integrated into society.
* '''Religion''': Faith is divided. Some honor the [[Light Deities]] in pursuit of redemption; others cling to the teachings of the [[Dark Deities]].
* '''Feral Tribes''': Isolated clans in wild regions preserve ancient, violent rites and resist societal integration.


* '''Culture''': A blend of ancient war traditions and modern lifestyles. Many serve as laborers, soldiers, or gladiators.
=== '''[[Littlefolk (Aerenda)|Littlefolk]] (Goria)''' – ''The Deep Dwellers'' ===
* '''Religion''': Divided worship, honoring both '''Light''' and '''Dark Gods'''.
Resembling dwarves, gnomes, and halflings, the [[Goria]] are subterranean engineers and philosophers. Emerging from the deeps of [[Mideria]], they possess unrivaled knowledge of the underground and its wonders.
* '''Feral Tribes''': Wild, untamed clans still cling to ancient ways in remote regions.


=== '''Littlefolk ([[Goria]])''' – ''The Deep Dwellers'' ===
* '''Culture''': Guild-based and tightly communal, their cities are marvels of architecture and ingenuity.
Comparable to dwarves, gnomes, and halflings, the '''Littlefolk''' emerged from beneath '''Mideria''', bringing with them advanced subterranean technologies.
* '''Religion''': Largely devoted to deities of craftsmanship, innovation, and subterranean law. Some sects revere forbidden gods of the underworld.
* '''Society''': Family bonds and craftsmanship guilds form the bedrock of their civilization.


* '''Culture''': Renowned for craftsmanship, ingenuity, and intricate underground cities.
== Lesser and Spirit Tribes ==
* '''Religion''': Mostly devoted to deities of creation and craftsmanship. However, some follow dark deities tied to the underworld.
=== '''[[Faunia]]''' – ''Spirits of Beasts'' ===
* '''Society''': Highly communal, with strong family and guild structures.
Primordial spirits representing the wild, untamed essence of the animal world. They dwell in sacred groves, jungles, and untouched regions of [[Mideria]].


=== Lesser and Spirit Tribes ===
* '''Nature''': Primal, instinct-driven, and fiercely territorial.
* '''Allies''': Often bonded to [[Anthria]] shamans and hunters, who serve as their mortal intermediaries.


==== '''[[Faunia]]''' – ''Spirits of Beasts'' ====
=== '''[[Floria]]''' – ''Spirits of Flora'' ===
Pure spirits embodying the wild and untamed aspects of nature.
Gentle spirits of growth, renewal, and life. They are found in ancient forests, sacred gardens, and overgrown ruins.


* '''Nature''': Instinctive and primal.
* '''Nature''': Nurturing and serene, but capable of fierce defense when threatened.
* '''Allies''': Protected by the '''[[Anthria]]'''.
* '''Allies''': Closely aligned with the [[Anthria]], particularly caretakers and herbalists who honor the sacred cycle of life and decay.


==== '''[[Floria]]''' – ''Spirits of Flora'' ====
*
Gentle spirits tied to growth, fertility, and the natural world.
Β 
* '''Nature''': Nurturing and serene.
* '''Allies''': Tend to forests and gardens, guided by the '''[[Anthria]]'''.


=== Cultural and Religious Alignments ===
=== Cultural and Religious Alignments ===
Β 
[⚠️ Suspicious Content] {| class="wikitable"
{| class="wikitable"
|+ Species Alignments
|+ Species Alignments
! Species !! Primary Alignments !! Religious Affinity
! Species !! Primary Alignment !! Religious Affinity
|-
|-
| '''[[Mania]]''' || Adaptable, fractured || Light Gods, Dark Gods (minor cults)
| '''[[Mania]]''' || Adaptive, divided || [[Light Deities]], [[Dark Deities]] (minor cults)
|-
|-
| '''[[Elfia]]''' || Hierarchical, mystical || Light Gods (majority), fringe Dark God sects
| '''[[Elfia]]''' || Hierarchical, mystical || [[Light Deities]], fringe heresies
|-
|-
| '''[[Anthria]]''' || Tribal, spiritual || Nature spirits, Light Gods
| '''[[Anthria]]''' || Tribal, spiritual || Nature spirits, [[Light Deities]]
|-
|-
| '''[[Drekia]]''' || Divided, conflict-prone || Light and Dark Gods
| '''[[Drekia]]''' || Conflict-prone || Mixed alignment
|-
|-
| '''[[Goria]]''' || Communal, inventive || Crafting deities, some underworld gods
| '''[[Goria]]''' || Communal, reclusive || Forge deities, underworld patrons
|-
|-
| '''[[Faunia]]''' || Wild, instinctive || Nature spirits
| '''[[Faunia]]''' || Primal || Nature spirits
|-
|-
| '''[[Floria]]''' || Gentle, nurturing || Nature spirits
| '''[[Floria]]''' || Gentle || Nature spirits
|}
|}


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Some souls achieve their three good lives in only three lifetimes. Others struggle for millennia, living hundreds of lives.
Some souls achieve their three good lives in only three lifetimes. Others struggle for millennia, living hundreds of lives.
The cycle is merciful, but not without end.
The cycle is merciful, but not without end.
[⚠️ Suspicious Content]
==Creation Myth==
See '''[[Creation Myth of Aerenda]]''' for full cosmogenesis including:
* The divine lineage: [[Asarea]] and [[Jovan]] β†’ [[Ontea]] and [[Medriel]]
* The formation of [[Celestia]], [[Drekoria]], [[Aetheria]], and [[Mortus]]
* The five original [[Spirit Tribes of Creation]]
==Divine Law and the Sacred Order==
See full section at '''[[Universal Law (Aerenda)]]'''. In summary:
* '''Universal Law''' governs soul existence, reincarnation, and judgment.
* '''Universal Law''' is authored by [[Ontea]] and [[Medriel]], tailored to Aerenda.
* [[Ontea]] and [[Medriel]] are [[Divine Parents]], and all souls in Aerenda are born under their authority.
* Souls may ascend, become [[Champions]], or fall into corruptionβ€”but are never truly destroyed.
==Judgement Day==
See: '''[[Judgement Day (Aerenda)]]'''
On the final day, all souls face reckoning before the Divine Parents. Those who have completed three good lives ascend to [[Celestia]]. The unworthy may be recycled into the Cycleβ€”or cast into [[Drekoria]].
==The Returned==
* '''[[Prophets of Celestia]]''' – Souls returned with divine insight.
* '''[[Champions of the Gods (Aerenda)|Champions]]''' – Warriors and guardians sent to restore balance.
* '''[[Veilwalkers]]''' – Mortals with fragmented memory of past lives.
* '''[[Shattered Soul (Aerenda)]]''' – A mythic being fated to tip the scales of fate.
==Judgement Day==
==Judgement Day==
===The Final Reckoning===
===The Final Reckoning===
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| source = Apocryphal Prophecy of the End
| source = Apocryphal Prophecy of the End
}}
}}
==See Also==
* [[Cycle of Rebirth (Aerenda)]]
* [[Divine Artifact (Aerenda)]]
* [[Judgement Day (Aerenda)]]
* [[Drekoria]]
* [[Celestia]]
* [[Aetheria]]
* [[Mortus]]
* [[Divine Law (Continuums)]]
* [[Divine Parents]]
* [[Light Deity (Aerenda)]]
* [[Dark Deity (Aerenda)]]
[[Category:Aerenda universe]]
[[Category:Aerenda universe]]
[[Category:Universes]]
[[Category:Universes]]