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Cdjensen94
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'''Rampancy''' is a severe '''neurological and psionic affliction''' that primarily affects the [[Valorèin]], a species within the universe of [[Lethurèa]]. It is the final and most devastating stage of [[The Curse (Valorèin)|The Curse]], a condition that afflicts unbonded or improperly bonded High Valorèin. The disease leads to a complete loss of identity, rendering its victims into feral, hyper-violent creatures.
{{Disease
{{Disease
   | name=Rampancy
   | name=Rampancy
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   | type=Neurological/Psionic Degeneration
   | type=Neurological/Psionic Degeneration
   | universe=[[Lethurèa]]
   | universe=[[Lethurèa]]
   | affected_species=[[Valorèin (Species)|Valorèin]]
   | affected_species=[[Valorèin]], [[High Valorèin Rebellion|Post Rebellion]] [[High Valorèin]], [[Old Valorèin]]
   | cause=Failure to bond, blood deprivation, partial Valorèin heritage
   | cause=Failure to bond, blood deprivation, partial Valorèin heritage
   | stages=Onset → Intermediate → Late Stage (Irreversible)
   | stages=Onset → Intermediate → Late Stage (Irreversible)
   | symptoms=Aggression, bloodthirst, cognitive collapse, physical decay
   | symptoms=Aggression, bloodthirst, cognitive collapse, physical decay
   | prevention=[[The Binding (Ritual)|Binding Ritual]], [[The Ûlèum]], Regular Blood Consumption
   | prevention=[[The Binding]], [[The Ûlèum]], Regular Blood Consumption
   | cure=None (only prevention or delay)
   | cure=None (only prevention or delay)
   | fatality=100% (once past a certain threshold)
   | fatality=100% (once past a certain threshold)
}}
}}
== Overview ==
'''Rampancy''' is a severe '''neurological and psionic affliction''' that primarily affects the [[Valorèin]], a species within the universe of [[Lethurèa]]. It is the final and most devastating stage of [[The Curse (Valorèin)|The Curse]], a condition that afflicts unbonded or improperly bonded High Valorèin. The disease leads to a complete loss of identity, rendering its victims into feral, hyper-violent creatures.
== Symptoms & Progression ==
== Symptoms & Progression ==
Rampancy progresses in distinct stages, beginning with mild cognitive and emotional instability before escalating into a full psychotic break.
Rampancy progresses in distinct stages, beginning with mild cognitive and emotional instability before escalating into a full psychotic break.
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* Physical '''tremors''', nausea (unusual for [[Valorèin]]), and hypersensitivity to light and sound.
* Physical '''tremors''', nausea (unusual for [[Valorèin]]), and hypersensitivity to light and sound.
* Gums recede, elongating into '''fangs'''.
* Gums recede, elongating into '''fangs'''.
* Loss of '''[[Call of It’slémwé|It’slémwé’s Call]]''' (spiritual connection to the afterlife).
* Loss of '''[[Call of It'slémwé|It'slémwé's Call]]''' (spiritual connection to the afterlife).
* Episodes of '''hysteria''', manic laughter, and involuntary convulsions.
* Episodes of '''hysteria''', manic laughter, and involuntary convulsions.


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=== What Does Not Cause Rampancy ===
=== What Does Not Cause Rampancy ===
Contrary to some beliefs, '''losing a bonded mate does not cause Rampancy'''. Instead, the surviving mate will either:
Contrary to some beliefs, '''losing a bonded mate does not cause Rampancy'''. Instead, the surviving mate will either:
* '''[[Transcendance|Transcend]]''' with their partner, their souls passing into [[It’slémwé]] together.
* '''[[Transcendance|Transcend]]''' with their partner, their souls passing into [[It'slémwé]] together.
* '''Gradually lose the will to live''', often dying within a short period due to heartbreak and spiritual depletion.
* '''Gradually lose the will to live''', often dying within a short period due to heartbreak and spiritual depletion.


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* '''[[The Binding (Ritual)|The Binding Ritual]]''' – The safest and most accepted way to prevent Rampancy by forming a [[Soul-Tether]].
* '''[[The Binding (Ritual)|The Binding Ritual]]''' – The safest and most accepted way to prevent Rampancy by forming a [[Soul-Tether]].
* '''[[The Ûlèum]]''' – A more extreme and '''taboo''' method, [[The Ûlèum]] is an intense sexual bonding act that can forcibly '''stabilize a rampant individual''' if performed in time.
* '''[[The Ûlèum]]''' – A more extreme and '''taboo''' method, [[The Ûlèum]] is an intense sexual bonding act that can forcibly '''stabilize a rampant individual''' if performed in time.
* '''Regular Blood Consumption''' – Blood-drinking, particularly from a bonded mate, can slow Rampancy’s progress. However, this is only a temporary measure.
* '''Regular Blood Consumption''' – Blood-drinking, particularly from a bonded mate, can slow Rampancy's progress. However, this is only a temporary measure.
* '''Mercy Killing''' – Once Rampancy reaches a certain stage, the only humane option is to '''put down the afflicted''', as they cannot be reasoned with.
* '''Mercy Killing''' – Once Rampancy reaches a certain stage, the only humane option is to '''put down the afflicted''', as they cannot be reasoned with.


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* '''Suicide as an Alternative''' – Some Valorèin choose '''ritual suicide''' rather than succumbing to Rampancy.
* '''Suicide as an Alternative''' – Some Valorèin choose '''ritual suicide''' rather than succumbing to Rampancy.
* '''Fear of Malis' Claim''' – It is believed that those who fall to Rampancy are '''claimed by Malis''', the god of evil, and their souls never reach [[It’slémwé]] (the afterlife).
* '''Fear of Malis' Claim''' – It is believed that those who fall to Rampancy are '''claimed by Malis''', the god of evil, and their souls never reach [[It'slémwé]] (the afterlife).
* '''Ties to The Curse''' – Rampancy is viewed as the ultimate consequence of failing to resist [[The Curse (Valorèin)|The Curse]].
* '''Ties to The Curse''' – Rampancy is viewed as the ultimate consequence of failing to resist [[The Curse (Valorèin)|The Curse]].


== Famous Cases of Rampancy ==
== Famous Cases of Rampancy ==
* '''[[Delkar Pavarii|Delkar]]''' – A once-honored Valorèin warrior who succumbed to Rampancy and had to be killed by his own squadmate.
* '''[[Delkar Pavarii|Delkar]]''' – A once-honored Valorèin warrior who succumbed to Rampancy and had to be killed by his own squadmate.
* '''[[Merik Teslek|Merik]]''' – Nearly fell into Rampancy multiple times, saved only by the memories of [[Mèra Ûrlund Teslek|Princess Mèra]] and his vow.
* '''[[Merik Teslek|Merik]]''' – Nearly fell into Rampancy multiple times, saved only by the memories of [[Mèra Ûrlek Teslek|Princess Mèra]] and his vow.


== Related Concepts ==
== Related Concepts ==
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* [[The Ûlèum]] – A taboo alternative to prevent or reverse Rampancy.
* [[The Ûlèum]] – A taboo alternative to prevent or reverse Rampancy.
* [[Soul-Tether]] – The permanent bond between Valorèin lifemates.
* [[Soul-Tether]] – The permanent bond between Valorèin lifemates.
* [[It’slémwé]] – The afterlife where Valorèin souls are meant to transcend.
* [[It'slémwé]] – The afterlife where Valorèin souls are meant to transcend.
* [[Transcendence]] – The state of a bonded mate after death.
* [[Transcendence]] – The state of a bonded mate after death.