Rampancy (Valorèin): Difference between revisions
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'''Rampancy''' is a severe '''neurological and psionic affliction''' that primarily affects the [[Valorèin]], a species within the universe of [[Lethurèa]]. It is the final and most devastating stage of [[The Curse (Valorèin)|The Curse]], a condition that afflicts unbonded or improperly bonded High Valorèin. The disease leads to a complete loss of identity, rendering its victims into feral, hyper-violent creatures. | |||
{{Disease | {{Disease | ||
| name=Rampancy | | name=Rampancy | ||
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| fatality=100% (once past a certain threshold) | | fatality=100% (once past a certain threshold) | ||
}} | }} | ||
== Symptoms & Progression == | == Symptoms & Progression == | ||
Rampancy progresses in distinct stages, beginning with mild cognitive and emotional instability before escalating into a full psychotic break. | Rampancy progresses in distinct stages, beginning with mild cognitive and emotional instability before escalating into a full psychotic break. | ||
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* Physical '''tremors''', nausea (unusual for [[Valorèin]]), and hypersensitivity to light and sound. | * Physical '''tremors''', nausea (unusual for [[Valorèin]]), and hypersensitivity to light and sound. | ||
* Gums recede, elongating into '''fangs'''. | * Gums recede, elongating into '''fangs'''. | ||
* Loss of '''[[Call of | * Loss of '''[[Call of It'slémwé|It'slémwé's Call]]''' (spiritual connection to the afterlife). | ||
* Episodes of '''hysteria''', manic laughter, and involuntary convulsions. | * Episodes of '''hysteria''', manic laughter, and involuntary convulsions. | ||
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=== What Does Not Cause Rampancy === | === What Does Not Cause Rampancy === | ||
Contrary to some beliefs, '''losing a bonded mate does not cause Rampancy'''. Instead, the surviving mate will either: | Contrary to some beliefs, '''losing a bonded mate does not cause Rampancy'''. Instead, the surviving mate will either: | ||
* '''[[Transcendance|Transcend]]''' with their partner, their souls passing into [[ | * '''[[Transcendance|Transcend]]''' with their partner, their souls passing into [[It'slémwé]] together. | ||
* '''Gradually lose the will to live''', often dying within a short period due to heartbreak and spiritual depletion. | * '''Gradually lose the will to live''', often dying within a short period due to heartbreak and spiritual depletion. | ||
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* '''[[The Binding (Ritual)|The Binding Ritual]]''' – The safest and most accepted way to prevent Rampancy by forming a [[Soul-Tether]]. | * '''[[The Binding (Ritual)|The Binding Ritual]]''' – The safest and most accepted way to prevent Rampancy by forming a [[Soul-Tether]]. | ||
* '''[[The Ûlèum]]''' – A more extreme and '''taboo''' method, [[The Ûlèum]] is an intense sexual bonding act that can forcibly '''stabilize a rampant individual''' if performed in time. | * '''[[The Ûlèum]]''' – A more extreme and '''taboo''' method, [[The Ûlèum]] is an intense sexual bonding act that can forcibly '''stabilize a rampant individual''' if performed in time. | ||
* '''Regular Blood Consumption''' – Blood-drinking, particularly from a bonded mate, can slow | * '''Regular Blood Consumption''' – Blood-drinking, particularly from a bonded mate, can slow Rampancy's progress. However, this is only a temporary measure. | ||
* '''Mercy Killing''' – Once Rampancy reaches a certain stage, the only humane option is to '''put down the afflicted''', as they cannot be reasoned with. | * '''Mercy Killing''' – Once Rampancy reaches a certain stage, the only humane option is to '''put down the afflicted''', as they cannot be reasoned with. | ||
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* '''Suicide as an Alternative''' – Some Valorèin choose '''ritual suicide''' rather than succumbing to Rampancy. | * '''Suicide as an Alternative''' – Some Valorèin choose '''ritual suicide''' rather than succumbing to Rampancy. | ||
* '''Fear of Malis' Claim''' – It is believed that those who fall to Rampancy are '''claimed by Malis''', the god of evil, and their souls never reach [[ | * '''Fear of Malis' Claim''' – It is believed that those who fall to Rampancy are '''claimed by Malis''', the god of evil, and their souls never reach [[It'slémwé]] (the afterlife). | ||
* '''Ties to The Curse''' – Rampancy is viewed as the ultimate consequence of failing to resist [[The Curse (Valorèin)|The Curse]]. | * '''Ties to The Curse''' – Rampancy is viewed as the ultimate consequence of failing to resist [[The Curse (Valorèin)|The Curse]]. | ||
== Famous Cases of Rampancy == | == Famous Cases of Rampancy == | ||
* '''[[Delkar Pavarii|Delkar]]''' – A once-honored Valorèin warrior who succumbed to Rampancy and had to be killed by his own squadmate. | * '''[[Delkar Pavarii|Delkar]]''' – A once-honored Valorèin warrior who succumbed to Rampancy and had to be killed by his own squadmate. | ||
* '''[[Merik Teslek|Merik]]''' – Nearly fell into Rampancy multiple times, saved only by the memories of [[Mèra | * '''[[Merik Teslek|Merik]]''' – Nearly fell into Rampancy multiple times, saved only by the memories of [[Mèra Ûrlek Teslek|Princess Mèra]] and his vow. | ||
== Related Concepts == | == Related Concepts == | ||
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* [[The Ûlèum]] – A taboo alternative to prevent or reverse Rampancy. | * [[The Ûlèum]] – A taboo alternative to prevent or reverse Rampancy. | ||
* [[Soul-Tether]] – The permanent bond between Valorèin lifemates. | * [[Soul-Tether]] – The permanent bond between Valorèin lifemates. | ||
* [[ | * [[It'slémwé]] – The afterlife where Valorèin souls are meant to transcend. | ||
* [[Transcendence]] – The state of a bonded mate after death. | * [[Transcendence]] – The state of a bonded mate after death. | ||