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Cyberware: Difference between revisions

imported>Christian D Jensen
Created page with "== Overview == '''Cyberware''', also known as '''Cybernetics''', are advanced technological enhancements designed to repair, augment, or replace biological functions. Originally developed for medical purposes, cyberware has expanded into a cornerstone of modern society in the Continuum universe, serving both practical and strategic roles. Cyberware is most commonly used to assist maimed or malformed individuals, providing them with a chance to regain lost functions or ex..."
 
m Text replacement - "Category:Continuum Universes" to "Category:Continuum multiverse"
 
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[[Category:Technology]]
== Overview ==
== Overview ==
'''Cyberware''', also known as '''Cybernetics''', are advanced technological enhancements designed to repair, augment, or replace biological functions. Originally developed for medical purposes, cyberware has expanded into a cornerstone of modern society in the Continuum universe, serving both practical and strategic roles.
 
Cyberware is most commonly used to assist maimed or malformed individuals, providing them with a chance to regain lost functions or exceed normal biological limits. Over time, it has become highly desirable among laborers, soldiers, and adventurers for its ability to enhance physical and cognitive abilities.
'''Cyberware''', also known as '''Cybernetics''', refers to technological enhancements that integrate with biological systems to repair, augment, or replace physical and cognitive functions. Cyberware spans many universes in the Continuums franchise, with its usage shaped by the unique needs and cultures of each.
== Applications ==  
 
While commonly used to restore function in maimed or malformed individuals, cyberware has expanded to serve laborers, soldiers, and explorers, offering capabilities far beyond natural limits.
 
== Applications ==
 
=== Repair and Replacement ===
=== Repair and Replacement ===
*Prosthetics: Advanced cybernetic limbs that not only restore function but often surpass organic capabilities.
 
*Organ Replacements: Cybernetic hearts, lungs, and other vital organs that increase lifespan and efficiency.
Cyberware originally emerged as a solution for injury and illness:
=== Enhancement ===
 
*Strength Augmentation: Allows for superhuman strength and endurance, essential for heavy laborers and combatants.
* '''Prosthetics''': From Apokalyptika’s rugged, steam-powered limbs to Kaos’s sleek biomechanical designs, cybernetic prosthetics restore and often surpass lost functions.
*Immune System Upgrades: Enhanced resistance to diseases, poisons, and other biological threats.
* '''Organ Replacements''': Cybernetic hearts, lungs, and livers enhance resilience in extreme environments, like Galaxa’s voids or [[Apokalyptika]]’s irradiated wastelands.
*Damage-Resistant Skin: Reinforced dermal layers that provide ballistic protection.
 
*Sensory Augmentation: Enhancements for vision, hearing, and touch, granting abilities like night vision, heightened perception, or detection of invisible threats.
=== Enhancements ===
=== Other Enhancements ===
 
*[[Omni-net]] Connectivity: Direct neural interfaces for data streaming, communication, and remote control of devices.
Across universes, cyberware provides life-altering capabilities:
*Tactical Modules: Built-in weapons or advanced targeting systems for combat scenarios.
 
== Social and Ethical Impact == The adoption of cyberware has sparked debates across many cultures. While valued for its utility, critics argue that extensive augmentation can diminish one's humanity or create an unfair societal divide.
* '''Combat Augments''':
== Key Providers ==
** [[Apokalyptika]]’s scavenged arm-blades and energy shields.
*[[Belonin Syndicate]]: Providers of black-market cyberware in [[Deep City]].
** [[Galaxa]]’s precision targeting systems and plasma-integrated weaponry.
*[[Royal Engineering Guild]]: Developers of military-grade cyberware for the Royal Army.
* '''Utility Implants''':
** [[Kaos]]’s corporate-crafted neural links allow users to interface directly with AI-driven systems.
** [[Omni-Net]] interfaces in Galaxa enable real-time data streaming and control of starship systems.
* '''Environmental Adaptations''':
** Radiation shielding and respiratory filters for survival in Apokalyptika’s post-apocalyptic world.
** Repulse-assisted flight modules for Kaos and Galaxa elites.
 
== Cultural and Ethical Perspectives ==
 
Cyberware’s reception varies widely across the universes:
 
* '''[[Apokalyptika]]''': Cyberware is both a lifeline and a curse, often hastily assembled from scraps and prone to failure.
* '''[[Kaos]]''': It symbolizes power, wealth, and corporate loyalty, with overmodding often leading to control by one’s employer.
* '''[[Galaxa]]''': Advanced and widely accepted, but purist factions like the Order of Light oppose its use as unnatural.
== Trivia ==
== Trivia ==
Excessive cyberware can lead to cyber-psychosis, where the brain rejects implants, causing severe mental instability.
The Order of Light discourages cyberware use, viewing it as a departure from natural purity.


[[Category:Technology]]
* Cyber-psychosis, a condition caused by excessive or poorly integrated cyberware, is a universal risk.
* '''[[Serafian]] Cybernetics''': Known for their elegance, [[Serafian|Serafians]] blend cyberware seamlessly into their physiology, such as self-mending armor and integrated repulse packs.
* '''[[Sluggo]] Chaos-Cybernetics''': In Galaxa, Sluggo engineers build whimsical but effective cyberware that mixes functionality with humor.
* [[Apokalyptika]]’s scavenger cultures develop innovative cyberware using salvaged parts, often resulting in unpredictable outcomes.
[[Category:Continuum multiverse]]
[[Category:Multiverse]]